Pegasys VR: Integrating Virtual Humans in the Treatment of Child Social Anxiety
NCT ID: NCT02816684
Last Updated: 2018-10-19
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
PHASE2
43 participants
INTERVENTIONAL
2016-06-30
2018-08-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
TRIPLE
Study Groups
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SET-C
Social Effectiveness Therapy for Children (SET-C; Beidel et al., 2000) includes social skills training, peer generalization experiences, and in vivo exposure.
Social Effectiveness Therapy for Children
Group social skills training, peer generalization sessions, individual exposure therapy
Pegasys-VR
SET-C SST and individual exposure sessions are the same as the active comparator. Peer generalization sessions are replaced by a virtual environment, known as Pegasys School. children engage with artificially intelligent avatars throughout the school.
Pegasys-VR
Pegasys-VR uses artificially intelligent avatars and serious game technology to assist children in the acquisition and use of social skills.
Interventions
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Pegasys-VR
Pegasys-VR uses artificially intelligent avatars and serious game technology to assist children in the acquisition and use of social skills.
Social Effectiveness Therapy for Children
Group social skills training, peer generalization sessions, individual exposure therapy
Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
7 Years
12 Years
ALL
Yes
Sponsors
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Virtually Better, Inc.
INDUSTRY
University of Central Florida
OTHER
Responsible Party
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Principal Investigators
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Deborah C Beidel, Ph.D.
Role: PRINCIPAL_INVESTIGATOR
University of Central Florida
Locations
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UCF RESTORES, University of Central Florida
Orlando, Florida, United States
Countries
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Other Identifiers
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