Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
1260 participants
INTERVENTIONAL
2025-01-06
2027-05-31
Brief Summary
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The investigators want to gather reliable data to understand how AT works and what affects its success.
The main questions the trial aims to answer are:
* How do different types of sounds influence the effectiveness of auditory training?
* Which auditory training approaches are most successful in improving speech understanding?
* How do personal traits impact the results of auditory training?
The investigators will study a large and diverse group of 1,260 participants, including both young and older adults, to evaluate various auditory training approaches.
You will:
* Take part in auditory training sessions that include different types of auditory tasks.
* Complete tests that measure how well they understand speech in both quiet and noisy settings.
* Complete surveys on personal data like demographics, hearing challenges and other factors to help researchers understand what might influence training results.
The investigators will measure and compare the results of these approaches to find out which ones are most effective. This could help people who are at risk of cognitive decline, like those at risk for Alzheimer's disease.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
BASIC_SCIENCE
DOUBLE
Study Groups
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STM Training
STM Training
This condition consists of an up/down spectral-temporal modulations (STM) presented both in quiet and with competing background noise
Speech Training
Speech Training
Participants will train on the identification of three sets of speech stimuli of increasing linguistic complexity: individual phonemes (vowels), spondaic words, and matrix sentences.
Mixed Training
Mixed Training
This condition involves both the STM and the speech training, described above, and an additional module training localization.
Gamified Training
Gamified Training
This uses auditory training within a game experience where players control a game avatar (the "wisp") that appears to fly through a landscape. Players were asked to help the wisp avoid obstacles or choose from among options based on a variety of sound cues.
Foraging Training
Foraging Training
This adds a component to the game where participants navigate the wisp to the location on the screen that relates to the target stimulus. The concept here is that searching for targets with manual movements, ecologically stimulates sensori-motor loops where the actions of the participants generates the auditory stimuli that are heard.
Business As Usual
No interventions assigned to this group
Interventions
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STM Training
This condition consists of an up/down spectral-temporal modulations (STM) presented both in quiet and with competing background noise
Speech Training
Participants will train on the identification of three sets of speech stimuli of increasing linguistic complexity: individual phonemes (vowels), spondaic words, and matrix sentences.
Mixed Training
This condition involves both the STM and the speech training, described above, and an additional module training localization.
Gamified Training
This uses auditory training within a game experience where players control a game avatar (the "wisp") that appears to fly through a landscape. Players were asked to help the wisp avoid obstacles or choose from among options based on a variety of sound cues.
Foraging Training
This adds a component to the game where participants navigate the wisp to the location on the screen that relates to the target stimulus. The concept here is that searching for targets with manual movements, ecologically stimulates sensori-motor loops where the actions of the participants generates the auditory stimuli that are heard.
Eligibility Criteria
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Inclusion Criteria
* No self-reported auditory difficulties and normal or near-normal hearing sensitivity as measured by SRTs.
* Older adults aged 50-85 should have no more than typical hearing loss for their age and no evidence of dementia.
* Fluent in English and/or Spanish
Exclusion Criteria
* History of seizures, focal brain lesion, or head injury with loss of consciousness
* Physical handicap (motor or perceptual) that would impede training procedures
* Medical illness requiring treatment during the study timeline
* Social, educational or economic hardship prohibitive to training schedule
* Concurrent enrollment in other cognitive training studies
* History of major psychiatric illness, including psychosis, bipolar disorder, depression, alcohol or substance abuse, recent bereavement
* Plans to travel out of the area for more than 1 week during the intervention period
* Residence too far from the testing site, which would prevent attending the testing sessions (\> 60 miles)
* Not being proficient enough in English or Spanish that would prevent following and understanding all instructions and completing all testing sessions
* Diagnosis of dementia or other neurological disease, including mild cognitive impairment (MCI)
* Telephone-Montreal Cognitive Assessment (t-MoCA) score of 16 or less or Montreal Cognitive AssessmentMoCA) score of 20 or less
18 Years
85 Years
ALL
Yes
Sponsors
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Oregon Health and Science University
OTHER
University of California, Riverside
OTHER
Northeastern University
OTHER
Responsible Party
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Aaron Seitz
Professor of Psychology, Game Design, and Physical Therapy, Movement and Rehabilitation Services
Principal Investigators
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Aaron Seitz, PhD
Role: PRINCIPAL_INVESTIGATOR
Northeastern University
Tess Koerner, PhD
Role: PRINCIPAL_INVESTIGATOR
Oregon Health and Science University
Locations
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University of California, Riverside
Riverside, California, United States
Northeastern University
Boston, Massachusetts, United States
Oregon Health & Science University
Portland, Oregon, United States
Countries
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Central Contacts
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Facility Contacts
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Other Identifiers
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22066
Identifier Type: -
Identifier Source: org_study_id
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