Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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WITHDRAWN
NA
INTERVENTIONAL
2022-01-31
2022-12-31
Brief Summary
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Detailed Description
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In a previous study, significant improvements in speech intelligibility have resulted from training on an immersive video game. The game uses a closed-loop audiomotor interface design that reinforces sensory-guided feedback. As a control, an auditory memory training game has been developed to replicate user expectations and procedural learning. In this study, an audiomotor game and control game will be used as mechanisms through which to track changes to physiological and perceptual biomarkers in a high frequency hearing loss cohort and a matched normal hearing cohort. Tests will be run pre-training, post- training, and at a follow-up point.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
DIAGNOSTIC
QUADRUPLE
Study Groups
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Video Game Training Group 1 - High Frequency Hearing Loss
Closed-loop audiomotor game. Home-based training sessions for 3.5 hours per week over an 8-week. Participants will have high frequency hearing loss.
Video Game Training Group 1
Closed-loop audiomotor game. Home-based training sessions for 3.5 hours per week over an 8-week.
Video Game Training Group 1 - Normal Hearing
Closed-loop audiomotor game. Home-based training sessions for 3.5 hours per week over an 8-week. Participants will have normal hearing.
Video Game Training Group 1
Closed-loop audiomotor game. Home-based training sessions for 3.5 hours per week over an 8-week.
Video Game Training Group 2 - High Frequency Hearing Loss
Auditory memory game. Home-based training sessions for 3.5 hours per week over an 8-week. Participants will have high frequency hearing loss.
Video Game Training Group 2
Auditory memory game. Home-based training sessions for 3.5 hours per week over an 8-week.
Video Game Training Group 2 - Normal Hearing
Auditory memory game. Home-based training sessions for 3.5 hours per week over an 8-week. Participants will have normal hearing.
Video Game Training Group 2
Auditory memory game. Home-based training sessions for 3.5 hours per week over an 8-week.
Interventions
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Video Game Training Group 1
Closed-loop audiomotor game. Home-based training sessions for 3.5 hours per week over an 8-week.
Video Game Training Group 2
Auditory memory game. Home-based training sessions for 3.5 hours per week over an 8-week.
Eligibility Criteria
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Inclusion Criteria
* Normal hearing subjects - Thresholds of 15 dB HL or less from 0.5-8 kHz.
* Thresholds between left and right ears symmetric within 10 dB for all frequencies.
* Native English speakers.
Exclusion Criteria
* Active otologic disease (as assessed by audiologist).
* Significant cognitive decline (Montreal Cognitive Assessment score \> 25).
40 Years
69 Years
ALL
No
Sponsors
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Massachusetts Eye and Ear Infirmary
OTHER
Responsible Party
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Daniel Brandon Polley
Daniel Polley, Professor in Department of Otology and Laryngology, Massachusetts Eye and Ear Infirmary
Principal Investigators
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Daniel B Polley, Ph.D.
Role: PRINCIPAL_INVESTIGATOR
Massachusetts Eye and Ear Infirmary
Other Identifiers
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pending_090721
Identifier Type: -
Identifier Source: org_study_id