Gameplay as a Source of Intrinsic Motivation in a Randomized Controlled Trial of Auditory Training for Tinnitus
NCT ID: NCT02095262
Last Updated: 2016-11-04
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
PHASE1/PHASE2
60 participants
INTERVENTIONAL
2011-08-31
2012-04-30
Brief Summary
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The training software we used previously was developed for use with children. Past participants have given mixed reviews of this software. While some enjoyed the training or found it soporific, others reported that they found it too monotonous and un-motivating. We therefore wish to explore the impact of different game mechanics in the delivery of auditory training and have designed two different interactive games in the context of training for tinnitus benefit. These games will deliver the same type of auditory training as the software we currently use, but should be intrinsically motivating, i.e. be a game that the people are motivated to play irrespective of any potential benefit for tinnitus. The game we previously used is reactive, i.e. the sounds play and the player selects what they think is the correct answer (odd one out).
The two new games we wish to test can be described as interactive, i.e. players control the sound delivery and actively seek the correct answer: this may have additional benefit for tinnitus.
Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
DOUBLE
Study Groups
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STAR2
Reactive auditory training
reactive auditory training
Treasure Hunter
Interactive auditory training
Interactive auditory training
Submarine
Interactive auditory training
Interactive auditory training
Interventions
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reactive auditory training
Interactive auditory training
Eligibility Criteria
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Inclusion Criteria
(ii) Aged 18 + years old
(iii) Not currently receiving treatment for tinnitus from the National Health Service or other sources
Exclusion Criteria
(ii) Hyperacusis (Khalfa Hyperacusis Questionnaire score \>27)
(iii) Significant bilateral hearing loss (\>39 decibel at all tested frequencies)
18 Years
ALL
No
Sponsors
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Nottingham University Hospitals NHS Trust
OTHER
Responsible Party
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Principal Investigators
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Deborah Hall, Professor
Role: PRINCIPAL_INVESTIGATOR
University of Nottingham
Locations
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NIHR Nottingham Hearing Biomedical Research Unit
Nottingham, , United Kingdom
Countries
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References
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Hoare DJ, Van Labeke N, McCormack A, Sereda M, Smith S, Al Taher H, Kowalkowski VL, Sharples M, Hall DA. Gameplay as a source of intrinsic motivation in a randomized controlled trial of auditory training for tinnitus. PLoS One. 2014 Sep 12;9(9):e107430. doi: 10.1371/journal.pone.0107430. eCollection 2014.
Sereda M, Edmondson-Jones M, Hall DA. Relationship between tinnitus pitch and edge of hearing loss in individuals with a narrow tinnitus bandwidth. Int J Audiol. 2015 Apr;54(4):249-56. doi: 10.3109/14992027.2014.979373. Epub 2014 Dec 3.
Related Links
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departmental page description
Other Identifiers
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11IH001
Identifier Type: -
Identifier Source: org_study_id