Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
392 participants
INTERVENTIONAL
2024-08-05
2025-05-15
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
SINGLE
Study Groups
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Gamified Social Norms Marketing Campaign
Participants randomized to this arm will receive a gamified social norms marketing campaign that is primarily delivered via advertisements on the social media platform Instagram.
Gamified Social Norms Marketing Campaign
This intervention is a gamified social norms marketing campaign (SNMC) primarily disseminated via advertisements on Instagram. These advertisements will invite students to participate in a game about student life at their university, during which misperceived alcohol norms will be corrected. The gamified SNMC spans the first full six weeks of students' first fall semester in college and includes three rounds of play. Round one occurs during the first two weeks, round two during the third and fourth weeks, and round three during the fifth and sixth weeks. In the game, participants are asked to identify whether normative facts related to a variety of topics are true or false. Correct feedback is then provided, intended to reinforce accurate norms related to alcohol use, which are embedded alongside other facts about college life.
Social Norms Marketing Campaign
Participants randomized to this arm will receive a social norms marketing campaign that is primarily delivered via advertisements on the social media platform Instagram.
Social Norms Marketing Campaign
This intervention is a social norms marketing campaign that is primarily delivered via advertisements on Instagram. These advertisements will contain normative facts related to student life at their university, during which misperceived alcohol norms will be corrected.
Assessment-Only Control
Participants do not receive anything besides the surveys.
No interventions assigned to this group
Interventions
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Gamified Social Norms Marketing Campaign
This intervention is a gamified social norms marketing campaign (SNMC) primarily disseminated via advertisements on Instagram. These advertisements will invite students to participate in a game about student life at their university, during which misperceived alcohol norms will be corrected. The gamified SNMC spans the first full six weeks of students' first fall semester in college and includes three rounds of play. Round one occurs during the first two weeks, round two during the third and fourth weeks, and round three during the fifth and sixth weeks. In the game, participants are asked to identify whether normative facts related to a variety of topics are true or false. Correct feedback is then provided, intended to reinforce accurate norms related to alcohol use, which are embedded alongside other facts about college life.
Social Norms Marketing Campaign
This intervention is a social norms marketing campaign that is primarily delivered via advertisements on Instagram. These advertisements will contain normative facts related to student life at their university, during which misperceived alcohol norms will be corrected.
Eligibility Criteria
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Inclusion Criteria
* 18-20 years of age
* Checks their Instagram 1-3+ times per week
* Consented to participate in the study
Exclusion Criteria
* Under 18 years of age or over 20 years of age
* Do not have an Instagram account or checks it fewer than 1-3+ times per week
* Did not consent to participate in the study
18 Years
20 Years
ALL
Yes
Sponsors
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Loyola Marymount University
OTHER
Responsible Party
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Dr. Joseph LaBrie
Professor of Psychology
Locations
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Loyola Marymount University
Los Angeles, California, United States
Countries
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Other Identifiers
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