Study of Different Exercise Doses Through Videogames in Older Adults

NCT ID: NCT06526975

Last Updated: 2024-11-12

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

32 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-07-15

Study Completion Date

2024-10-01

Brief Summary

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The objective of this clinical trial is to assess the feasibility of applying different gamified exercises doses in older adults. It will also learn from possible adverse effects of the intervention.

The main questions this clinical trial aims to answer are:

* Are there any differences between heart rate, perceived exertion and enjoyment between groups?
* Are there any adverse effects? What is the magnitude of these adverse effects?
* Are there any correlations between gamification time and the occurrence of adverse effects?

Detailed Description

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A randomised clinical trial will be conducted in which the use of exercise doses between 10 and 30 will be tested. Participants will be recruited from Nueva Esperanza nursing home, Fuensalida, Toledo. The study will be conducted according to the CONSORT statement for clinical, crossover and parallel trials.

The study will have a total of two experimental groups, with different intervention times, between 10 and 30 minutes, respectively, using a mobile application. The intervention will consist of performing exercise in pairs in a single bout during the mentioned times.

Conditions

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Older Adult

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

DOUBLE

Participants Investigators

Study Groups

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Gamification 10-20'

This group will perform between 10 and 20 minutes of exercise through different videogames.

Group Type EXPERIMENTAL

Gamification exercise through a videogame

Intervention Type OTHER

Different exercises will be performed through a videogame.

Gamification 20-30'

This group will perform between 20 and 30 minutes of exercise through different videogames.

Group Type EXPERIMENTAL

Gamification exercise through a videogame

Intervention Type OTHER

Different exercises will be performed through a videogame.

Interventions

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Gamification exercise through a videogame

Different exercises will be performed through a videogame.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* subjects over 60 years of age
* score equal to or greater than 20 on the Mini Mental cognitive test
* Subjects that present the ability to stand without the use of technical aids or with the technical assistance of a device used for walking.

Exclusion Criteria

* severe visual impairment
* medical contraindication for physical activity
* pathology or problem that could prevent the test from being carried out.
Minimum Eligible Age

60 Years

Maximum Eligible Age

105 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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University of Castilla-La Mancha

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Locations

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Nueva Esperanza Nursing Home

Fuensalida, Toledo, Spain

Site Status

Universidad de Castilla La Mancha

Toledo, Toledo, Spain

Site Status

Countries

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Spain

Other Identifiers

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HBA-01

Identifier Type: -

Identifier Source: org_study_id

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