Effects of Brain Training Games on Cognitive Function and Quality of Life in MCI

NCT ID: NCT06437704

Last Updated: 2024-05-31

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

RECRUITING

Clinical Phase

NA

Total Enrollment

44 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-05-16

Study Completion Date

2024-10-16

Brief Summary

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The study aims to determine the effects of brain training games on cognitive function and Quality of life among older adults with MCI.

Detailed Description

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The study aims to determine the effects of brain training games on cognitive function and Quality of life among older adults with MCI.This study will assess the efficacy of Brain training games. Lumosity on the cognitive function and Quality of life among older adults with MCI .Beyond cognitive rehabilitation, this intervention holds promise as a cost-effective approach to delay, maintain, or even improve cognitive decline associated with the aging process.

Conditions

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Mild Cognitive Impairment

Keywords

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Cognition Aging Quality of life Brain training games

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

TRIPLE

Participants Investigators Outcome Assessors

Study Groups

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Experimental

Brain training game (Lumosity)

Group Type EXPERIMENTAL

Brain training game Lumosity

Intervention Type OTHER

. Group A, the experimental group will be trained using five selected games i.e. Speed Match, Memory Matrix, Tidal treasure, Ebb and Flow and Lost in Migration from Lumosity for a period of 30 sessions , 30 min/ day over the span of 6 weeks.

Control

Simulation game (Simcity buildit)

Group Type ACTIVE_COMPARATOR

Simulation game simcity buildit

Intervention Type OTHER

Group B, the active control will be trained for the same number of sessions using a simulation game, SimCity Build it, for a period of 30 sessions , 30 min/ day over the span of 6 weeks.

Interventions

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Brain training game Lumosity

. Group A, the experimental group will be trained using five selected games i.e. Speed Match, Memory Matrix, Tidal treasure, Ebb and Flow and Lost in Migration from Lumosity for a period of 30 sessions , 30 min/ day over the span of 6 weeks.

Intervention Type OTHER

Simulation game simcity buildit

Group B, the active control will be trained for the same number of sessions using a simulation game, SimCity Build it, for a period of 30 sessions , 30 min/ day over the span of 6 weeks.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Older adults of age \>50 years and above
* Both male and female
* Education level matriculation at least
* Mild cognitive impairment ( MOCA score of 18-25)
* Active independent individuals with normal hearing and normal or corrected-to-normal vision.

Exclusion Criteria

* Moderate to severe cognitive impairment
* Diagnosed case of dementia, depression or other mental issues.
* Current plans to move to another city.
Minimum Eligible Age

50 Years

Maximum Eligible Age

80 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Riphah International University

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Arshad Nawaz Malik, PhD

Role: PRINCIPAL_INVESTIGATOR

Riphah International University Islamabad

Locations

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Riphah International University, Gulberg Green Campus

Islamabad, Punjab Province, Pakistan

Site Status RECRUITING

Countries

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Pakistan

Central Contacts

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Arshad Nawaz Malik, PhD

Role: CONTACT

Phone: 03334503754

Email: [email protected]

Facility Contacts

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Arshad Nawaz Malik, PhD

Role: primary

Lylas Ali, MS-NMPT*

Role: backup

Other Identifiers

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Lylas Ali

Identifier Type: -

Identifier Source: org_study_id