ExerG: Video Game-based Physical Cognitive Training for Patients: a Usability Study
NCT ID: NCT05967078
Last Updated: 2023-08-01
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
20 participants
INTERVENTIONAL
2023-05-16
2023-10-31
Brief Summary
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The ExerCube training software licence is an exergame training product that includes immersive mixed-reality training programs (or video games) for patients. Depending on the patient's training requirements, the therapists can choose from the training program repertoire. The patients control the training program (or video game) by specific (whole) body movements. To present the virtual training programs from the ExerCube training software licence in the physical environment, the ExerCube hardware and harness system is used to serve as a physical training room. It allows the virtual video game environment to be presented in the physical world.
This summative usability study aims to assess the training system's safety, usability and validate the user experience.
Primary end-users (defined as patients aged 18 and above) and secondary end-users (defined as sports scientists, training therapists or physiotherapists/occupational therapists with a focus on sports/training therapy) will test and review the system in different testing scenarios.
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Detailed Description
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Conditions
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Study Design
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NA
SINGLE_GROUP
OTHER
NONE
Study Groups
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Test group
The device under investigation is the ExerCube training software licence provided by Sphery (https://sphery.ch/exercube/). The ExerCube training software licence is an exergame training product that includes immersive mixed-reality training programs (or video games) for patients. Depending on the patient's training requirements, the therapists can choose from the training program repertoire. The ExerCube supporting material for safety consisting of a harness and an over-head gantry system ensures a safe training environment and prevents patients from falling.
ExerG
The intervention for primary end users (PEU, (patients)) includes the performance of two training rounds with the device. The first round includes a predefined training sequence, whereas the second round is a training sequence defined by the therapist.
For the secondary end user group (SEU, (therapists)), there are two study visits. At their first visit they get an introduction and training on how to use the system. At their second visit, SEU will have to prepare the device (switch on hard- and software) and guide the patient through the training.
Interventions
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ExerG
The intervention for primary end users (PEU, (patients)) includes the performance of two training rounds with the device. The first round includes a predefined training sequence, whereas the second round is a training sequence defined by the therapist.
For the secondary end user group (SEU, (therapists)), there are two study visits. At their first visit they get an introduction and training on how to use the system. At their second visit, SEU will have to prepare the device (switch on hard- and software) and guide the patient through the training.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* in-/ or outpatients of the Reha Rheinfelden
* Ability to speak and comprehend German and to understand the digitally transmitted training instructions
* Body height ≥ 160 cm or ≤ 200 cm according to hardware specifications
* Body weight ≤ 120 kg
* Able to execute the movements of the video game-based training (being able to transfer from a sitting to a standing position and maintain the standing position without assistance for ≥ 2 minutes)
Secondary end users:
* therapists (physiotherapist, occupational therapist, sport scientist, sport therapist, psychologists) working in the area of rehabilitation and prevention
* ≥ 21 years of age
* Bachelor's degree (scientists) or completed education as therapist
Exclusion Criteria
* Cognitive impairment as defined by a Mini Mental State Examination (MMSE) score of ≤ 18
* Severe visual, neurological, cardiorespiratory, psychiatric, or orthopedic impairments which reduce the person's capability of following the instructions or to play the game
* Recently occurred epileptic seizures (in the past 3 months)
* Recent surgery/fractures/surgical interventions/joint replacement and malignancy (in the past 3 months)
* Physical conditions in which a correct wearing of the Safety harness is not possible or could cause pain or health problems (e.g. skin lesions, open wounds, known pregnancy, severe osteoporosis)
* Joint contractures (e.g. shoulder, knee, hip) that could lead to limitations during end-user evaluation of the ExerCube.
* Severe neurologic illness (e.g., strong epilepsy, advanced parkinson's syndrome, condition after severe stroke)
* Severe psychiatric illness (e.g., pronounced paranoid states, severe depression)
* Terminal illness (prognosis \< 12 months)
18 Years
ALL
No
Sponsors
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Innosuisse - Swiss Innovation Agency
OTHER
Frank Behrendt
OTHER
Responsible Party
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Frank Behrendt
Sponsor-Investigator
Principal Investigators
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Frank Behrendt, PhD
Role: PRINCIPAL_INVESTIGATOR
Reha Rheinfelden
Locations
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Reha Rheinfelden
Rheinfelden, Canton of Aargau, Switzerland
Countries
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Central Contacts
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Facility Contacts
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Other Identifiers
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2022-00559
Identifier Type: -
Identifier Source: org_study_id
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