Video Game Hearing Tests for Remote Monitoring of Ototoxicity

NCT ID: NCT05847556

Last Updated: 2023-05-12

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

140 participants

Study Classification

INTERVENTIONAL

Study Start Date

2022-03-16

Study Completion Date

2023-09-15

Brief Summary

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The reason for this clinical trial is to test different ways of carrying out hearing tests to be able to detect for hearing loss within the hospital and at home.

Pathway 1:

The goal of this clinical trial is to learn whether video game hearing tests work well to detect hearing loss caused by antibiotics at home in patients with long-term lung infections.

Pathway 2:

The goal of this clinical trial is to compare tablet-based (iPad) hearing tests with formal sound booth hearing tests in patients attending hospital outpatient clinics.

Pathway 3:

The goal of this clinical trial is to learn whether audio-training improves listening to speech in the presence of background noise. Researchers will compare participants receiving audio-training with those who did not receive audio-training. This will test if audio-training can improve participant's everyday listening experiences.

Detailed Description

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Aminoglycoside antibiotics are widely used in clinical practice to treat life-threatening infections. However, they are associated with ototoxicity leading to hearing loss, tinnitus and vestibular problems.

Mobile devices such as tablet audiometry have recently been validated as a screening tool for hearing loss in an adult cystic fibrosis cohort demonstrating good sensitivity, specificity and positive predictive value when compared to formal sound booth audiometry (Vijayasingam 2020).

Technology from the BEARS project is being adapted to integrate hearing tests within video games and virtual reality software. This technology (Spatial Speech in Noise virtual reality (SSIN-VR) test) will then be used as a tool to perform hearing tests to see if it can detect ototoxicity in adult patients receiving ototoxic agents. The video game-based virtual reality technology (Spatial Speech in Noise and Localisation (SSIN-Loc Training)) will be used to train and potentially improve spatial hearing. This can be done remotely at the convenience of the patient and aims to be an effective way of monitoring hearing autonomously with high usability.

There are 3 pathways within this study:

Pathway 1 (monitoring ototoxicity) is a pilot study to measure the utility and effectiveness of video game-based virtual reality (SSIN-VR) hearing tests as an effective means to monitor hearing loss in patients receiving ototoxic agents. It will be compared with tablet-based audiometry carried out by non-specialist staff, and formal standard sound-booth extended high-frequency audiometry performed by an audiologist. 30 patients receiving an ototoxic agent, presenting at one of the recruiting centres, will be recruited into this pathway.

Pathway 2 is a prospective observational cohort study which continues to validate the use of tablet-based audiometry compared with formal standard sound-booth extended high-frequency audiometry performed by an audiologist. 80 patients, presenting at one of the recruiting centres, will be prospectively recruited into this pathway.

Pathway 3 is a pilot study which assesses whether audio-training (SSIN-Loc training) with video game-based virtual reality (SSIN-VR) hearing tests can improve spatial hearing perception and speech intelligibility. 30 participants will be recruited into this pathway. They will be randomised to either the intervention group (Arm 1) or the control group (Arm 2). All participants will carry out a baseline video game-based virtual reality hearing (SSIN-VR) test in the first week.

Conditions

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Aminoglycoside Toxicity Aminoglycoside-Induced Hearing Loss Hearing Loss Video Games

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Pathway 1: pilot study of non-medical device Pathway 2: observational cohort study of medical device Pathway 3: randomised pilot study of non-medical device
Primary Study Purpose

DIAGNOSTIC

Blinding Strategy

NONE

Study Groups

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Monitoring of ototoxicity

Video game hearing tests will be used to determine if they can effectively monitor changes in hearing function over time remotely.

Group Type EXPERIMENTAL

video game hearing tests

Intervention Type OTHER

Video game hearing tests (as a non-medical device) used to monitor ototoxicity

Tablet-based audiometry validation

Further validation of tablet-based audiometry compared to formal sound-booth audiometry.

Group Type NO_INTERVENTION

No interventions assigned to this group

Audio-training - intervention arm

Audio-training with video game hearing tests will be used to determine if it can improve spatial hearing perception.

Group Type EXPERIMENTAL

Audio-training

Intervention Type OTHER

Audio-training (as a non-medical device) used to determine if it can improve spatial hearing perception.

Audio-training - control arm

No audio-training but video game hearing tests will be used as a comparator arm to identify if audio-training can improve spatial hearing perception.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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video game hearing tests

Video game hearing tests (as a non-medical device) used to monitor ototoxicity

Intervention Type OTHER

Audio-training

Audio-training (as a non-medical device) used to determine if it can improve spatial hearing perception.

Intervention Type OTHER

Other Intervention Names

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SSIN-VR Spatial Speech in Noise-Virtual Reality SSIN-Loc training Spatial Speech in Noise and Localisation Training

Eligibility Criteria

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Inclusion Criteria

* All patients ≥16 years old intended to receive \>1 day of an ototoxic agent (Pathway 1)
* All patients ≥16 years old (Pathways 2 and 3)
* Able to provide informed consent to participate in study (written and witnessed).

Exclusion Criteria

* Inability of patient to provide informed consent.
* Patients with previous diagnosed visual impairment that cannot be corrected with glasses.
* Inability to attend audiology appointments due to state of health.
* Pregnant women.
Minimum Eligible Age

16 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Imperial College London

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Anand Shah

Role: PRINCIPAL_INVESTIGATOR

Imperial College London

Francis Drobniewski

Role: STUDY_CHAIR

Imperial College London

Locations

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Guy's & St Thomas' NHS Foundation Trust

London, , United Kingdom

Site Status RECRUITING

University Hospitals Dorset NHS Foundation Trust

Poole, , United Kingdom

Site Status RECRUITING

Countries

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United Kingdom

Central Contacts

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Jamie Cheong

Role: CONTACT

+442073528121

Facility Contacts

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Jamie Cheong

Role: primary

+442073528121

Emma King

Role: primary

References

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Vijayasingam A, Frost E, Wilkins J, Gillen L, Premachandra P, Mclaren K, Gilmartin D, Picinali L, Vidal-Diez A, Borsci S, Ni MZ, Tang WY, Morris-Rosendahl D, Harcourt J, Elston C, Simmonds NJ, Shah A. Tablet and web-based audiometry to screen for hearing loss in adults with cystic fibrosis. Thorax. 2020 Aug;75(8):632-639. doi: 10.1136/thoraxjnl-2019-214177. Epub 2020 May 14.

Reference Type BACKGROUND
PMID: 32409613 (View on PubMed)

Cheong J, Lowe E, Lee CW, Barbosa C, Gillen L, King E, Premachandra P, Shah A, Drobniewski F. Globally applicable solution to hearing loss screening: a diagnostic accuracy study of tablet-based audiometry. BMJ Open. 2025 May 22;15(5):e097550. doi: 10.1136/bmjopen-2024-097550.

Reference Type DERIVED
PMID: 40404318 (View on PubMed)

Other Identifiers

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21HH7217

Identifier Type: -

Identifier Source: org_study_id

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