Comparison of Exergaming Training With Visual Feedback Training on Upper Limb Functions in Post Stroke Patients
NCT ID: NCT05673421
Last Updated: 2023-02-27
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
40 participants
INTERVENTIONAL
2023-01-10
2023-06-30
Brief Summary
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Detailed Description
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Games based on virtual reality for stroke rehabilitation are mainly focused on motor rehabilitation. Nevertheless, interest in the integration of cognitive and motor rehabilitation has grown. Research shows that the use of virtual reality-based games improves the range of motion as well as the memory and attention of stroke patients. Benefits of virtual reality games include diverse and intensive exercises, designing exercises tailored to patients' abilities, monitoring patients' progress, and boosting patients' motivation. Game-based virtual reality is an emerging technology in healthcare allowing users to interact with a dynamic 3D environment. Studies show that this technology is an effective, feasible and safe solution which makes rehabilitation more convenient. In addition, computer games increase motivation, satisfaction and involvement of patients.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
SINGLE
Study Groups
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Exergaming Training Group
VR game-assisted intervention will perform for 30-45 min, 5 sessions per week for a duration of 8 weeks.
Exergaming Training
VR game-assisted intervention will perform for 30-45 min, 5 sessions per week for a duration of 8 weeks
Visual Feedback Training
During the visual feedback practices, patients will be seated or in a standing phase close to a table on which a mirror would be placed vertically. The practice would be consisted of nonparetic-side shoulder, elbow, wrist and finger flexion, extension, abduction, adduction movements, task oriented activities like, unscrewing lid of jar ,card stacking, moving coins or marbles from one box to another, Folding towels and stacking them, picking glass, while patient will look into the mirror, -watching the image of their noninvolved hand, thus seeing the reflection of the hand movement projected over the involved hand. After watching the practices on the uninvolved side, patient will be asked to try to do the same movements with the paretic limb while they will be moving the nonparetic limb. Each activity will be performed for 4 min, with a 1 min preparation time between tasks.
Visual Feedback Training
During the visual feedback practices, patients will be seated or in a standing phase close to a table on which a mirror would be placed vertically. The practice would be consisted of nonparetic-side shoulder, elbow, wrist and finger flexion, extension, abduction, adduction movements, task oriented activities like, unscrewing lid of jar ,card stacking, moving coins or marbles from one box to another, Folding towels and stacking them, picking glass, while patient will look into the mirror, -watching the image of their noninvolved hand, thus seeing the reflection of the hand movement projected over the involved hand. After watching the practices on the uninvolved side, patient will be asked to try to do the same movements with the paretic limb while they will be moving the nonparetic limb.Each activity will be performed for 4 min, with a 1 min preparation time between tasks.
Interventions
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Exergaming Training
VR game-assisted intervention will perform for 30-45 min, 5 sessions per week for a duration of 8 weeks
Visual Feedback Training
During the visual feedback practices, patients will be seated or in a standing phase close to a table on which a mirror would be placed vertically. The practice would be consisted of nonparetic-side shoulder, elbow, wrist and finger flexion, extension, abduction, adduction movements, task oriented activities like, unscrewing lid of jar ,card stacking, moving coins or marbles from one box to another, Folding towels and stacking them, picking glass, while patient will look into the mirror, -watching the image of their noninvolved hand, thus seeing the reflection of the hand movement projected over the involved hand. After watching the practices on the uninvolved side, patient will be asked to try to do the same movements with the paretic limb while they will be moving the nonparetic limb.Each activity will be performed for 4 min, with a 1 min preparation time between tasks.
Eligibility Criteria
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Inclusion Criteria
* Subacute and chronic patients of stroke (\> 4 weeks).
* Age: 40-70 years
* Able to follow verbal instructions related to the visual feedback training.
* MMSE score \>21
* Modified Ashworth scale (MAS) level 1-3
* Brunnstrom stages 1-4
* Fugyl Meyer score limit for upper limb
Exclusion Criteria
* Cognitive and Visual impairments
* Psychological disorder
* History of other neurological disorders
* Pusher's syndrome
* Hemineglect
* Abnormal synergic pattern
* Rheumatoid arthritis or other hand impairments
40 Years
70 Years
ALL
No
Sponsors
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Riphah International University
OTHER
Responsible Party
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Principal Investigators
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Misbah Ghous, MSNMPT
Role: PRINCIPAL_INVESTIGATOR
Riphah International University islamabad
Locations
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Hafsa
Rawalpindi, Punjab Province, Pakistan
Countries
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Central Contacts
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Facility Contacts
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Hafsa Rashid, MSNMPT*
Role: primary
Other Identifiers
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Hafsa Rashid
Identifier Type: -
Identifier Source: org_study_id
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