Innovative Tool to Limit Spread of COVID 19 in Residential Aged Care Facilities

NCT ID: NCT04377165

Last Updated: 2021-03-09

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

TERMINATED

Clinical Phase

NA

Total Enrollment

34 participants

Study Classification

INTERVENTIONAL

Study Start Date

2020-05-06

Study Completion Date

2020-08-26

Brief Summary

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This project is a randomised trial in order to determine if "gamification" can result in behaviour change for healthcare workers in the residential aged care setting. The app is for Age Care and care workers at the front line who are working to protect those most vulnerable to COVID-19. There are 2 groups in this trial on group will receive current and accurate information from an app. The other group will receives the app with the addition of a gamification competent, this will include rewarding experiences for staff doing safety behaviours and wellbeing behaviours. The purpose of the gamification is to create a calming and reassuring experience that injects positivity and joy where possible during this stressful time.

Detailed Description

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The study design will be a multi- centre cluster randomised control trial, where Age Care facilities are randomised into two groups:

1. Newsfeed- gets the app with newsfeed only
2. Gamification group- gets the full gamified app, including the newsfeed Workers in our network of residential aged care facilities will be invited to participate in a study of communication of information regarding COVID-19 and how they will play a role in preventing its spread.

Conditions

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COVID Influenza Gastroenteritis

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

SEQUENTIAL

Primary Study Purpose

PREVENTION

Blinding Strategy

NONE

Study Groups

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Newsfeed

This will provide you with reliable accurate information on the pandemic.

Group Type ACTIVE_COMPARATOR

Newsfeed function

Intervention Type BEHAVIORAL

This will provide the user with reliable accurate information on the pandemic.

Gamification

The gamification function will allow users to earn points for actions completed. The gamification function has links to resources for infection control, watching or completing tasks or playing games to earn points. Points can be viewed at a facility level, state level or national level.

Group Type EXPERIMENTAL

Gamification

Intervention Type BEHAVIORAL

This will provide the user with the newsfeed function and the addition of a gamification function

Interventions

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Gamification

This will provide the user with the newsfeed function and the addition of a gamification function

Intervention Type BEHAVIORAL

Newsfeed function

This will provide the user with reliable accurate information on the pandemic.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Age Health Care Worker

Exclusion Criteria

\-
Minimum Eligible Age

18 Years

Maximum Eligible Age

90 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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The University of Queensland

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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David L Paterson, PhD

Role: PRINCIPAL_INVESTIGATOR

The University of Queensland

Other Identifiers

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Care Collective Study

Identifier Type: -

Identifier Source: org_study_id

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