Influence of Virtual Reality Games on Knee Proprioception After Anterior Cruciate Ligament Reconstruction (ACLR)

NCT ID: NCT03900351

Last Updated: 2019-06-14

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

30 participants

Study Classification

INTERVENTIONAL

Study Start Date

2019-04-07

Study Completion Date

2019-06-13

Brief Summary

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Influence of virtual reality games(Wii Fit) on knee proprioception after anterior cruciate ligament reconstruction (ACLR) will be measured in 30 postoperative patients. The age of participants will be ranged from 20 to 30 years old. Subjects will be randomly assigned to Group A is the study group and Group B is the control group.

Detailed Description

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Group A will receive the Wii fit protocol of virtual reality games, in addition to the regular exercise rehabilitation protocol, for 3 non-consecutive days per week, for 8 weeks , 40 minutes for each session. Group B will receive the regular exercise rehabilitation protocol only for 3 non-consecutive days per week for 8 weeks, 40 minutes for each session.

A Universal Weight and Height Scale: will be used to measure the patient's BMI.

Biodex Isokinetic Dynamometer: will be used to assess the knee proprioception of the affected operated leg at three target angles (30,45,and 60 degrees).

Conditions

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Motor Activity Proprioceptive Disorders Balance; Distorted

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

There are two group of subjects:

1. Group A (study group).
2. Group B:(Control group).
Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Group A: Study group

They will receive the Wii fit protocol of virtual reality games for 40 minutes, 3 times per week, for 8 weeks, in addition to the regular exercise rehabilitation protocol according to the criterion of Adams et al. (2012).

Group Type ACTIVE_COMPARATOR

Wii fit protocol of virtual reality games

Intervention Type PROCEDURE

the Wii fit session by standing on the Wii fit board with bare feet, hands on hips and both eyes open. Pretest on Wii fit was done to make the subject familiar with the board and tasks of weight shift .

Regular exercise rehabilitation protocol

Intervention Type PROCEDURE

It will be according to the criterion of Adams et al. (2012).

Group B: Control group

They will receive the regular exercise rehabilitation protocol only for 40 minutes, for 3 days per week, for 8 weeks.

Group Type EXPERIMENTAL

Regular exercise rehabilitation protocol

Intervention Type PROCEDURE

It will be according to the criterion of Adams et al. (2012).

Interventions

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Wii fit protocol of virtual reality games

the Wii fit session by standing on the Wii fit board with bare feet, hands on hips and both eyes open. Pretest on Wii fit was done to make the subject familiar with the board and tasks of weight shift .

Intervention Type PROCEDURE

Regular exercise rehabilitation protocol

It will be according to the criterion of Adams et al. (2012).

Intervention Type PROCEDURE

Eligibility Criteria

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Inclusion Criteria

1. patients who will be in the early postoperative phase (week 2 after surgery)
2. patients with BMI less than 25, and more than 20.

Exclusion Criteria

1. Patients with injury or operation accompanied by the ACLR as meniscectomy.
2. Patients with any deformities affecting knee joint alignment as genu valgus, genu varus, or genu recurvatum.
Minimum Eligible Age

20 Years

Maximum Eligible Age

30 Years

Eligible Sex

MALE

Accepts Healthy Volunteers

Yes

Sponsors

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University of Jazan

OTHER_GOV

Sponsor Role lead

Responsible Party

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Mohammed Moustafa

Principal invsetigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Jazan University

Jizan, Jazan Region, Saudi Arabia

Site Status

Countries

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Saudi Arabia

Other Identifiers

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2387594650

Identifier Type: -

Identifier Source: org_study_id

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