Computerized Vestibular Rehabilitation

NCT ID: NCT03589859

Last Updated: 2024-11-26

Study Results

Results available

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Basic Information

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Recruitment Status

COMPLETED

Total Enrollment

24 participants

Study Classification

OBSERVATIONAL

Study Start Date

2018-12-01

Study Completion Date

2022-11-30

Brief Summary

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Disorders of vestibular function and balance are an important component of many conditions that commonly affect veterans, such as inner ear diseases, diabetes, and traumatic brain injury. Veterans with vestibular impairment have reduced quality of life, limitations on work and physical activities, and an increased risk of falls. The goal of this research is to develop a more engaging and effective interactive tool for vestibular rehabilitation to improve the lives of affected veterans. The first steps in this process will be to test the ability of the application to facilitate vestibular learning and to test its feasibility in vestibular patients. The hypothesis is that computer-game-based adaptation will induce robust VOR motor learning and will provide an engaging platform for vestibular rehabilitation. Ultimately, our application has the potential to provide more flexible vestibular exercises that will allow therapy to be customized for each patient. It will also have the ability to track a patient's progress over time and to advance exercises as function improves.

Detailed Description

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Conditions

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Vestibular Diseases

Study Design

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Observational Model Type

COHORT

Study Time Perspective

CROSS_SECTIONAL

Study Groups

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Normal Volunteers

Testing motor learning

VOR Test

Intervention Type DIAGNOSTIC_TEST

Video-oculography is used to record the vestibulo-ocular reflex during active and passive turns of the head.

Computer Game

Intervention Type OTHER

Participants play a custom computer game that is designed to produce motor learning in the vestibulo-ocular reflex

Vestibular hypofunction

Testing feasibility of rehabilitation game

VOR Test

Intervention Type DIAGNOSTIC_TEST

Video-oculography is used to record the vestibulo-ocular reflex during active and passive turns of the head.

Computer Game

Intervention Type OTHER

Participants play a custom computer game that is designed to produce motor learning in the vestibulo-ocular reflex

Nausea Scale

Intervention Type OTHER

Participants asked to rate their subjective nausea on a numeric scale after playing units of the computer game

Interventions

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VOR Test

Video-oculography is used to record the vestibulo-ocular reflex during active and passive turns of the head.

Intervention Type DIAGNOSTIC_TEST

Computer Game

Participants play a custom computer game that is designed to produce motor learning in the vestibulo-ocular reflex

Intervention Type OTHER

Nausea Scale

Participants asked to rate their subjective nausea on a numeric scale after playing units of the computer game

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* GROUP 1: Healthy volunteers: Static visual acuity of at least 20/30 at testing distance
* GROUP 2: Vestibular patients: Unilateral or bilateral vestibular hypofunction, No central vestibular disorder, Static Visual Acuity of at least 20/30 at testing distance

Exclusion Criteria

* GROUP 1: Peripheral or central vestibular disorder
* GROUP 2: Central vestibular disorder
Minimum Eligible Age

18 Years

Maximum Eligible Age

75 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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VA Office of Research and Development

FED

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Mark F. Walker, MD

Role: PRINCIPAL_INVESTIGATOR

Louis Stokes VA Medical Center, Cleveland, OH

Locations

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Louis Stokes VA Medical Center, Cleveland, OH

Cleveland, Ohio, United States

Site Status

Countries

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United States

Provided Documents

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Document Type: Study Protocol and Statistical Analysis Plan

View Document

Other Identifiers

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C2892-P

Identifier Type: -

Identifier Source: org_study_id

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