Triggers and Responses to Simulator Sickness in Videogame Players
NCT ID: NCT02122354
Last Updated: 2022-04-06
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
Get a concise snapshot of the trial, including recruitment status, study phase, enrollment targets, and key timeline milestones.
COMPLETED
NA
90 participants
INTERVENTIONAL
2014-04-30
2014-06-30
Brief Summary
Review the sponsor-provided synopsis that highlights what the study is about and why it is being conducted.
The overall goal of this research is to better understand factors that contribute to simulator sickness, both in who it affects and why some gameplay experiences may cause it more than others. Operating from the basic assumption that the way a player moves through an environment affects how quickly that player gets sick, we will primarily be gathering data on how the player moves through the digital space and whether that behavior changes once they begin to feel sick.
Related Clinical Trials
Explore similar clinical trials based on study characteristics and research focus.
Anger Control Therapy (ACT) With RAGE-Control: An Outpatient Videogame-assisted Therapy for the Treatment of Anger
NCT01551732
A Digital Game Targeting Suicide Prevention in Adolescents Who Report Substance Misuse
NCT05517382
Safety and Effectiveness Study: Role Playing Game for Friends and Family of Service Members
NCT01807806
Engineering an Online STI Prevention Program: CSE2
NCT03408743
Evaluating Huddles As a Novel Approach to Improving Concussion Safety
NCT06864611
Detailed Description
Dive into the extended narrative that explains the scientific background, objectives, and procedures in greater depth.
Conditions
See the medical conditions and disease areas that this research is targeting or investigating.
Study Design
Understand how the trial is structured, including allocation methods, masking strategies, primary purpose, and other design elements.
NON_RANDOMIZED
SINGLE_GROUP
BASIC_SCIENCE
NONE
Study Groups
Review each arm or cohort in the study, along with the interventions and objectives associated with them.
Survey + videogame
"Hide and Seek" videogame
"Hide and Seek" videogame
Interventions
Learn about the drugs, procedures, or behavioral strategies being tested and how they are applied within this trial.
"Hide and Seek" videogame
Eligibility Criteria
Check the participation requirements, including inclusion and exclusion rules, age limits, and whether healthy volunteers are accepted.
Inclusion Criteria
* At least one-half of research participants should have experienced simulator sickness at some point in recent memory (within the past year) in response to a simulated experience.
Exclusion Criteria
* manual dexterity deficit or inability to use the gameplay interface
* Non-English speakers
* Acute state of illness.
18 Years
ALL
Yes
Sponsors
Meet the organizations funding or collaborating on the study and learn about their roles.
University of Southern California
OTHER
Responsible Party
Identify the individual or organization who holds primary responsibility for the study information submitted to regulators.
Marientina Gotsis
Research Assistant Professor
Principal Investigators
Learn about the lead researchers overseeing the trial and their institutional affiliations.
Michael Lin, MFA
Role: PRINCIPAL_INVESTIGATOR
University of Southern California
Marientina Gotsis, MFA
Role: STUDY_CHAIR
University of Southern California
Locations
Explore where the study is taking place and check the recruitment status at each participating site.
University of Southern California
Los Angeles, California, United States
Countries
Review the countries where the study has at least one active or historical site.
Other Identifiers
Review additional registry numbers or institutional identifiers associated with this trial.
UP-14-00222
Identifier Type: -
Identifier Source: org_study_id
More Related Trials
Additional clinical trials that may be relevant based on similarity analysis.