Aggressive Driving and Road Rage: A Driving Simulation Experiment.

NCT ID: NCT03430973

Last Updated: 2025-12-19

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

TERMINATED

Clinical Phase

NA

Total Enrollment

85 participants

Study Classification

INTERVENTIONAL

Study Start Date

2015-10-20

Study Completion Date

2025-12-01

Brief Summary

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Driving a car is the most dangerous behavior most people engage in every day. According to the World Health Organization, about 1.25 million people die each year as a result of road traffic crashes, and they are the leading cause of death among 15 to 29 year olds. According to the National Highway Traffic Safety Administration, 37,461 Americans were killed in motor vehicle crashes in 2016 - about 103 per day. Although there are several causes of traffic crashes (e.g., texting, alcohol consumption, inclement weather), the leading cause is aggressive driving. In the United States, aggressive driving accounts for more than half of all traffic fatalities. Thus, aggressive driving is an important applied health topic, especially for young drivers.

Detailed Description

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Experimental studies are needed to draw inferences about the causes of aggressive driving. Only six driving simulation experiments have been conducted, and one of these experiment was conducted by the investigators (Bushman, Kerwin, Whitlock, \& Weisenberger, 2017).

The proposed research will test the effects of seven situational risk factors: (1) racing video games (Experiment 2), (2) racial bumper stickers (i.e., "Black Lives Matter" bumper stickers for white motorists vs. "All Lives Matter" bumper stickers for black motorists; Experiment 3), (3) political bumper stickers (i.e., "Donald Trump for President 2016" for Democrat motorists vs. "Hillary Clinton for President 2016" for Republican motorists; Experiment 4), (4) alcohol-related cues (i.e., a case of beer vs. water on the passenger seat; Experiment 5), (5) music with violent lyrics (Experiment 6), (6) music with an upbeat tempo (Experiment 6), and (7) roadside trash (Experiment 7). The proposed research will also test the effects of five situational protective factors: (1) racial bumper stickers (i.e., "Black Lives Matter" for black motorists vs. "All Lives Matter" for white motorists; Experiment 3), (2) political bumper stickers (i.e., "Donald Trump for President 2016" for Republican motorists vs. "Hillary Clinton for President 2016" for Democrat motorists; Experiment 4), (3) music with prosocial lyrics (Experiment 6), (4) music with a calm tempo (Experiment 6), and (5) roadside vegetation (Experiment 7).

Conditions

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Aggression

Keywords

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aggressive driving; road rage

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

FACTORIAL

Seven driving simulation experiments on aggressive driving and road rage (see descriptions above).
Primary Study Purpose

BASIC_SCIENCE

Blinding Strategy

NONE

Study Groups

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Experiment 1

The purpose of Experiment 1 is to develop a standardized measure of aggressive driving for driver simulation experiments. After giving their consent, participants (N=200) will complete several personal variables (i.e., gender, age, driving experience, driving frequency, trait anger, self-reported aggressive and prosocial driving). Next, participants will watch several short videos of aggressive driving (e.g., speeding, tailgating, driving on shoulder), and road rage (e.g., hitting another vehicle or pedestrian). Participants will indicate whether the driver's behavior was aggressive (yes, no), and will rate how aggressive it was on an 11-point scale (0=not at all aggressive to 10=extremely aggressive). A debriefing will follow.

Group Type EXPERIMENTAL

Videos

Intervention Type BEHAVIORAL

Videos depicting various aggressive driving and road rage behaviors.

Experiment 2

Experiment 2 tests whether participants actually drive more aggressively after a playing a violent or nonviolent racing video game. After giving their consent, participants (N=60, n=30 each group) will complete the same personal variables as in Experiment 1, and will report the video games they play. Next, participants will be randomly assigned to play one of two types of video games for 20 minutes: (1) violent racing video game, (2) nonviolent racing game, or (3) a neutral game. After participants complete the driving scenario, participants will complete measures of state and hostile appraisals. A debriefing will follow.

Group Type EXPERIMENTAL

Video game

Intervention Type BEHAVIORAL

Participants will play a racing or neutral video game before driving in the simulator.

Experiment 3

Experiment 3 tests the effects of racial bumper stickers on black and white participants. After giving their consent, participants (N=120; n=60 black, n=60 white) will complete the personal variables (see Experiment 1), the race IAT, and report their political party. Some cars in the driving scenario will contain bumper stickers. Experiment 3 contains four conditions: (1) white participants / "All Lives Matter" stickers, (2) black participants / "All Lives Matter" stickers, (3) white participants / "Black Lives Matter" stickers, (4) black participants / "Black Lives Matter" stickers. After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will report their attitudes toward the #BLM and #ALM movements. A debriefing will follow.

Group Type EXPERIMENTAL

Bumper stickers

Intervention Type BEHAVIORAL

Bumper stickers hypothesized to increase or decrease aggressive driving.

Experiment 4

Experiment 4 tests the effects of political bumper stickers on aggressive driving in Republicans versus Democrats. After giving their consent, participants (N=120; n=60 Republicans, n=60 Democrats) will complete the personal variables (see Experiment 1). Some cars in the driving scenario will contain bumper stickers. Experiment 4 has four conditions: (1) Republicans / "Donald Trump for President 2016" stickers, (2) Republicans / "Hillary Clinton for President 2016" stickers, (3) Democrats / "Donald Trump for President 2016" stickers, (4) Democrats / "Hillary Clinton for President 2016" stickers. After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will report their attitudes toward Trump and Clinton. A debriefing will follow.

Group Type EXPERIMENTAL

Bumper stickers

Intervention Type BEHAVIORAL

Bumper stickers hypothesized to increase or decrease aggressive driving.

Experiment 5

Experiment 5 tests whether alcohol-related cues can increase aggressive driving. After giving their consent, participants (N=40) will complete the personal variables (see Experiment 1). Next, participants will be randomly assigned to one of two conditions: (1) 12-pack of beer on passenger seat, or (2) 12-pack of sparkling water on passenger seat. Participants will be told that the object on the seat is part of a different experiment that the other experimenter forgot to clean up, which they should ignore it. After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will be debriefed.

Group Type EXPERIMENTAL

Alcohol-related cues

Intervention Type BEHAVIORAL

Case of beer or water on passenger seat.

Experiment 6

Experiment 6 will test the effects of music with aggressive versus prosocial lyrics on aggressive driving. The tempo of the music will also be manipulated because it might influence arousal levels. After giving their consent, participants (N=150, n=30 per group) will complete the personal variables (see Experiment 1). Music will be played over the car's sound system. Participants will be randomly assigned to one of five conditions: (1) violent lyrics / upbeat tempo, (2) violent lyrics / calm tempo, (3) prosocial lyrics / upbeat tempo, (4) prosocial lyrics / calm tempo, or (5) no music control. After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will be debriefed.

Group Type EXPERIMENTAL

Music

Intervention Type BEHAVIORAL

Lyrics and tempo of music will be manipulated to increase or decrease aggressive driving.

Experiment 7

Experiment 7 tests whether roadside vegetation can reduce aggression in frustrated drivers. After giving their consent, participants (N=90, n=30 per group) will complete the personality variables (see Experiment 1). Next, they will complete the Enjoyment of Nature Scale (Cheng \& Moore, 2012), which contains 7 items (e.g., "I like to see wild flowers in nature" and "Being in the natural environment makes me feel peaceful"; 1=strongly disagree to 5= strongly disagree; Cronbach =.87). Next, participants will be randomly assigned to one of three driving scenarios: (1) roadside vegetation, (2) trash, or (3) control (no roadside vegetation / no trash). After participants complete the driving scenario, they will complete measures of state and hostile appraisals, and will be debriefed.

Group Type EXPERIMENTAL

Roadside vegetation

Intervention Type BEHAVIORAL

The roadside will contain trash to increase aggressive driving, or vegetation to decrease aggressive driving. There is also a control group.

Interventions

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Videos

Videos depicting various aggressive driving and road rage behaviors.

Intervention Type BEHAVIORAL

Bumper stickers

Bumper stickers hypothesized to increase or decrease aggressive driving.

Intervention Type BEHAVIORAL

Alcohol-related cues

Case of beer or water on passenger seat.

Intervention Type BEHAVIORAL

Music

Lyrics and tempo of music will be manipulated to increase or decrease aggressive driving.

Intervention Type BEHAVIORAL

Roadside vegetation

The roadside will contain trash to increase aggressive driving, or vegetation to decrease aggressive driving. There is also a control group.

Intervention Type BEHAVIORAL

Video game

Participants will play a racing or neutral video game before driving in the simulator.

Intervention Type BEHAVIORAL

Other Intervention Names

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beer water

Eligibility Criteria

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Inclusion Criteria

* Participants will be adults recruited from Central Ohio (Franklin County) through advertisements (e.g., newspaper, Internet).
* Participants' ages will vary depending on the experiment. 18 and older for Experiment 1; 18-21 for Experiments 2-4 and 6-7; 21+ for Experiment 5
* All participants must have a current driver license.

Exclusion Criteria

• Participants who have motion sickness will be excluded.
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Ohio State University

OTHER

Sponsor Role lead

Responsible Party

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Thomas Kerwin

Director of Operations OSU Driving Simulation Lab

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Brad Bushman, PhD

Role: STUDY_DIRECTOR

Ohio State University

Locations

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The Ohio State University Driving Simulation Laboratory

Columbus, Ohio, United States

Site Status

Countries

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United States

References

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Bushman, B. J., Kerwin, T., Whitlock, T., & Weisenberger, J. M. (2017). The weapons effect on wheels: Motorists drive more aggressively when there is a gun in the vehicle. Journal of Experimental Social Psychology, 73, 82-85. doi:10.1016/j.jesp.2017.06.007

Reference Type BACKGROUND

Cheng, J. C., & Monroe, M. C. (2012). Connection to nature: Children's affective attitude toward nature. Environment and Behavior, 44(1), 31-49. doi:10.1177/0013916510385082

Reference Type BACKGROUND

Spielberger, C. D. (1988). State-trait anger expression inventory: STAXI professional manual. Odessa, FL: Psychological Assessment Resources.

Reference Type BACKGROUND

Wickens CM, Wiesenthal DL, Flora DB, Flett GL. Understanding driver anger and aggression: attributional theory in the driving environment. J Exp Psychol Appl. 2011 Dec;17(4):354-70. doi: 10.1037/a0025815. Epub 2011 Oct 10.

Reference Type BACKGROUND
PMID: 21988326 (View on PubMed)

Provided Documents

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Document Type: Study Protocol and Statistical Analysis Plan: Experiment 2 adjusted

View Document

Document Type: Study Protocol and Statistical Analysis Plan: Experiment 5 adjusted

View Document

Other Identifiers

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2018B0081

Identifier Type: -

Identifier Source: org_study_id