The Effect of Video Game Exercise on Dynamic Balance and Gait in Individuals With Huntington's Disease

NCT ID: NCT01735981

Last Updated: 2021-08-09

Study Results

Results available

Outcome measurements, participant flow, baseline characteristics, and adverse events have been published for this study.

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Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

24 participants

Study Classification

INTERVENTIONAL

Study Start Date

2008-06-30

Study Completion Date

2012-06-30

Brief Summary

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To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.

Detailed Description

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The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial

Conditions

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Huntington's Disease

Study Design

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Allocation Method

NON_RANDOMIZED

Intervention Model

CROSSOVER

Participants completed one arm of the study and then crossed over into the other arm of the study
Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Investigators

Study Groups

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video game exercise

Video game exercise using Dance Dance Revolution

Group Type EXPERIMENTAL

Video game exercise using Dance Dance Revolution

Intervention Type OTHER

use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance

hand-held video game

Intervention Type OTHER

hand-held video games

control

hand-held video game control

Group Type OTHER

Video game exercise using Dance Dance Revolution

Intervention Type OTHER

use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance

hand-held video game

Intervention Type OTHER

hand-held video games

Interventions

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Video game exercise using Dance Dance Revolution

use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance

Intervention Type OTHER

hand-held video game

hand-held video games

Intervention Type OTHER

Other Intervention Names

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exercise video-game based exercise

Eligibility Criteria

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Inclusion Criteria

* adults 18 - 79 with a diagnosis of Huntington's disease

Exclusion Criteria

* cannot walk 10 feet without assistance, any other neurologic condition
Minimum Eligible Age

18 Years

Maximum Eligible Age

79 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Anne Kloos

OTHER

Sponsor Role lead

Responsible Party

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Anne Kloos

Associate Professor Clinical Health and Rehabilitation Sciences

Responsibility Role SPONSOR_INVESTIGATOR

Principal Investigators

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Deb Kegelmeyer, DPT, MS

Role: PRINCIPAL_INVESTIGATOR

Ohio State University

Anne Kloos, PT, PhD

Role: PRINCIPAL_INVESTIGATOR

Ohio State University

Locations

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The Ohio State University Atwell Hall

Columbus, Ohio, United States

Site Status

Countries

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United States

Other Identifiers

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2008H0109

Identifier Type: -

Identifier Source: org_study_id

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