Immersive Virtual Reality vs Treadmill Exercise Project
NCT ID: NCT07213388
Last Updated: 2026-01-16
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
61 participants
INTERVENTIONAL
2024-09-01
2025-10-22
Brief Summary
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Detailed Description
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1. Recruit and enroll 60 participants
a. Participants will be recruited through the SONA system (i.e., student pool for collecting psychological research), word-of-mouth, email lists, flyers, and online classified ads
2. Participants will be screened to ensure they meet the inclusion criteria
3. Participants will be randomly assigned to one of three conditions (VR, Treadmill + Music, Sitting + Music)
4. Participants will complete baseline measures a. Demographic information will be collected (e.g., ethnicity, height, weight, experience with exergames, current physical activity, physical activity readiness) b. Participants will: i. Complete the following surveys
1\. Cognition 2. Affect 3. How hard do they think they will exert themselves 4. Willingness ii. Get the following measurements taken:
1\. Heart Rate (HR) 6. Participants will engage in a warm-up/acclimation period on either the VR exergame or treadmill condition 7. Participants will engage in exercise for 20-30 minutes in the VR/treadmill condition, or sit quietly listening to music (control condition)
1. HR will be measured during all 3 conditions
2. The treadmill condition will be configured to a level that allows participants to engage in comfortable conversation while experiencing some breathlessness (i.e., brisk/moderate pace) 8. Post-exercise/sitting, participants will
a. Complete the following surveys: i. Feasibility ii. Acceptability iii. Cognition iv. Flow v. Affect vi. Borg's Rate of Perceived Exertion (RPE) vii. Willingness viii. Physical Enjoyment b. Get the following measurements taken: i. Heart Rate ii. Calories burned
Conditions
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Study Design
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RANDOMIZED
FACTORIAL
TREATMENT
NONE
Study Groups
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Control
Participants will sit quietly while listening to the same music playlist that is played during the VRPA condition.
Control
Effects of music while sitting on outcomes
Treadmill
Participants will walk on a treadmill while listening to the same playlist that is played during the VRPA condition.
Treadmill
Effects of treadmill walking with music on outcomes
Virtual Reality Physical Activity (VRPA)
Participants will wear the VR headset and complete one pre-selected exercise session.
VRPA
Effects of virtual reality physical activity on outcomes
Interventions
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VRPA
Effects of virtual reality physical activity on outcomes
Treadmill
Effects of treadmill walking with music on outcomes
Control
Effects of music while sitting on outcomes
Eligibility Criteria
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Inclusion Criteria
2. have no current neurological, psychiatric, sensory, or motor impairment, and normal or corrected-to-normal vision (only thin wire glasses or contacts can be used)
3. have no history of motion sickness
4. have the ability to exercise based on the Physical Activity Readiness Questionnaire for Everyone (PAR-Q+) (Warburton et al., 2019)
5. Have not fallen to the point of injury in the last 6 months.
6. Be willing to wear an activity tracker
7. 18-64 years,
2. Struggle to use operate a VR headset
3. Cannot read
4. Have concerns about balance/falling while using a VR headset,
5. Unable to provide informed consent
18 Years
64 Years
ALL
Yes
Sponsors
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Rowan University
OTHER
Responsible Party
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Bethany Raiff
Professor
Locations
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Rowan University
Glassboro, New Jersey, United States
Countries
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Other Identifiers
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PRO-2023-123
Identifier Type: -
Identifier Source: org_study_id
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