Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
EARLY_PHASE1
14 participants
INTERVENTIONAL
2025-04-04
2025-04-11
Brief Summary
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During the study participants are wearing sensors that record the movement of their upper and lower leg and the muscle activity of the muscles used to perform squatting and kicking. At the beginning of the measurement participants will be asked to perform 10 squats, 10 half squats, and to hold some positions for a short period. Then participants will be allocated to group 1 or group 2 by a draw.
Group 1: plays the exergame without sound Group 2: plays the exergame with sound
Participants play four rounds of a squatting and four rounds of a kicking game. After playing the game they are again asked to perform 10 squats, 10 half squats, and to hold some positions for a short period. Furthermore, they fill a questionnaire in which they indicate whether they liked the game.
The researchers use the measurements taken prior and after the game to see whether participants improved in kicking and squatting. Furthermore they compare which group scores better in the game to see whether auditory feedback helps to understand the game story.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
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Auditory feedback group
Participants play the game with auditory feedback
Sound supported fish and bunny game
In the auditory feedback group sound is used to transfer the Knowledge of Results. The sound is linked to the joint position.
Control group
Participants play the game without auditory feedback
Silent fish and bunny game
Participants play two levels of a computer game. In one level they need to squat at different levels to make a bunny jump and catch some carrots. In the other level they need to catch fiches by adjusting the extension of their leg.
Interventions
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Silent fish and bunny game
Participants play two levels of a computer game. In one level they need to squat at different levels to make a bunny jump and catch some carrots. In the other level they need to catch fiches by adjusting the extension of their leg.
Sound supported fish and bunny game
In the auditory feedback group sound is used to transfer the Knowledge of Results. The sound is linked to the joint position.
Eligibility Criteria
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Inclusion Criteria
* Healthy based on self-report
Exclusion Criteria
* Orthopedic problems, musculoskeletal disorder, or prior surgery on the lower extremities based on self-report
* Abuse of drugs, growth hormones, anabolic steroids, or performance enhancing substances based on self-report
* Participants with a known plaster or metal allergy based on self-report
* Not being able to follow the instructions given in Dutch or English
* Not willing to wear shorts/ expose the skin of the legs for any reason
18 Years
ALL
Yes
Sponsors
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University of Groningen
OTHER
Responsible Party
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Locations
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University of Groningen
Groningen, , Netherlands
Countries
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Other Identifiers
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Motor_control_exergame
Identifier Type: -
Identifier Source: org_study_id
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