Motor Control Exergame

NCT ID: NCT07141290

Last Updated: 2025-08-26

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

EARLY_PHASE1

Total Enrollment

14 participants

Study Classification

INTERVENTIONAL

Study Start Date

2025-04-04

Study Completion Date

2025-04-11

Brief Summary

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This study investigates whether auditory feedback improves the performance of people training squats or kicking movement with a computer game that gives feedback on the user's performance.

During the study participants are wearing sensors that record the movement of their upper and lower leg and the muscle activity of the muscles used to perform squatting and kicking. At the beginning of the measurement participants will be asked to perform 10 squats, 10 half squats, and to hold some positions for a short period. Then participants will be allocated to group 1 or group 2 by a draw.

Group 1: plays the exergame without sound Group 2: plays the exergame with sound

Participants play four rounds of a squatting and four rounds of a kicking game. After playing the game they are again asked to perform 10 squats, 10 half squats, and to hold some positions for a short period. Furthermore, they fill a questionnaire in which they indicate whether they liked the game.

The researchers use the measurements taken prior and after the game to see whether participants improved in kicking and squatting. Furthermore they compare which group scores better in the game to see whether auditory feedback helps to understand the game story.

Detailed Description

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Conditions

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Proprioception Knee Healthy Volunteers

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Auditory feedback group

Participants play the game with auditory feedback

Group Type EXPERIMENTAL

Sound supported fish and bunny game

Intervention Type DEVICE

In the auditory feedback group sound is used to transfer the Knowledge of Results. The sound is linked to the joint position.

Control group

Participants play the game without auditory feedback

Group Type ACTIVE_COMPARATOR

Silent fish and bunny game

Intervention Type DEVICE

Participants play two levels of a computer game. In one level they need to squat at different levels to make a bunny jump and catch some carrots. In the other level they need to catch fiches by adjusting the extension of their leg.

Interventions

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Silent fish and bunny game

Participants play two levels of a computer game. In one level they need to squat at different levels to make a bunny jump and catch some carrots. In the other level they need to catch fiches by adjusting the extension of their leg.

Intervention Type DEVICE

Sound supported fish and bunny game

In the auditory feedback group sound is used to transfer the Knowledge of Results. The sound is linked to the joint position.

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* 18 years or older
* Healthy based on self-report

Exclusion Criteria

* Pregnancy based on self-report
* Orthopedic problems, musculoskeletal disorder, or prior surgery on the lower extremities based on self-report
* Abuse of drugs, growth hormones, anabolic steroids, or performance enhancing substances based on self-report
* Participants with a known plaster or metal allergy based on self-report
* Not being able to follow the instructions given in Dutch or English
* Not willing to wear shorts/ expose the skin of the legs for any reason
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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University of Groningen

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Locations

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University of Groningen

Groningen, , Netherlands

Site Status

Countries

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Netherlands

Other Identifiers

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Motor_control_exergame

Identifier Type: -

Identifier Source: org_study_id

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