Effect of Exergame-Based Exercise on Hamstring and Quadriceps Isokinetic Muscle Parameters
NCT ID: NCT06422234
Last Updated: 2025-04-16
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
45 participants
INTERVENTIONAL
2024-04-01
2024-06-03
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Exergame Group
Participants will exercise 3 days a week for 6 weeks with the Ring Fit Adventure game on Nintendo Switch. The exergames to be played are selected by the physiotherapist and become more difficult as the weeks progress.
Exergame
Video-based game exercises will be performed 3 days a week for 6 weeks. Participants will be taught how to play the games before starting the game called Ring Fit Adventure, one of the Nintendo Switch games. Among the games within Ring Fit, games that aim to increase lower extremity muscle strength, core stabilization and balance have been selected, and game types and number of repetitions are changed every week.
Game-free Exercise Group
The games selected for the exergame group will be held in a real environment, without games, 3 days a week for 6 weeks.
Game-free Exercise
All activities in the exergame group were done without games and screens. The progression of the exercises proceeds in the same way as the other group.
Control Group
Participants in this group will continue their normal life routines and the evaluations will be repeated 6 weeks after the first evaluation.
No interventions assigned to this group
Interventions
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Exergame
Video-based game exercises will be performed 3 days a week for 6 weeks. Participants will be taught how to play the games before starting the game called Ring Fit Adventure, one of the Nintendo Switch games. Among the games within Ring Fit, games that aim to increase lower extremity muscle strength, core stabilization and balance have been selected, and game types and number of repetitions are changed every week.
Game-free Exercise
All activities in the exergame group were done without games and screens. The progression of the exercises proceeds in the same way as the other group.
Eligibility Criteria
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Inclusion Criteria
* Being a 1st or 2nd year physiotherapy and rehabilitation student or a student in any department other than sports sciences
* Being sedentary or underweight according to fit score
* Being at normal values according to body mass index
* Full knee flexion-extension joint range of motion
* Volunteering to participate in the study
Exclusion Criteria
* Doing regular physical activity in the last 6 months,
* Neurological, cardiorespiratory, musculoskeletal, endocrine, renal, metabolic and other related disease(s) that will prevent the performance of exercises
* History of lower extremity orthopedic surgery
* Chronic use of medications or anti-inflammatory drugs
18 Years
25 Years
FEMALE
Yes
Sponsors
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Medipol University
OTHER
Halic University
OTHER
Responsible Party
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Principal Investigators
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Ayşenur Çetinkaya, MSc
Role: PRINCIPAL_INVESTIGATOR
Halic University
Locations
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Halic University
Istanbul, Eyüpsultan, Turkey (Türkiye)
Countries
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Other Identifiers
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ACetinkaya001
Identifier Type: -
Identifier Source: org_study_id
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