Effect of Exergame-Based Exercise on Hamstring and Quadriceps Isokinetic Muscle Parameters

NCT ID: NCT06422234

Last Updated: 2025-04-16

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

45 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-04-01

Study Completion Date

2024-06-03

Brief Summary

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The aim of this study is to investigate the effects of two different exercise methods (video-based game exercise group and real (non-game) exercise group) to increase knee strength in healthy individuals on muscle strength, balance and lower extremity functional parameters. In our study, it will be revealed which technique will have what effect in the strengthening, which will be done by taking certain criteria into consideration. Participants will be randomized into three different groups. Two groups, except the control group, will exercise three times a week for 6 weeks. All participants will be assessment twice in total, at the beginning of the study and 6 weeks later. It is thought that the results obtained here will contribute to the literature.

Detailed Description

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The study was planned to include individuals studying at Halic University, who met the inclusion criteria and volunteered to participate in the study. Evaluated participants will be randomly assigned to three different groups (control group, video-based game exercise group, real game-free exercise group). The sealed envelope method will be used in randomization. All evaluations by the same physiotherapist will be performed twice, before exercise and after 6 weeks of exercise. Both exercise groups will practice under the supervision of a physiotherapist. The control group will not exercise and will only be evaluated twice. At the end of the study, those in the control group will be able to participate in any exercise group they want for 6 weeks.

Conditions

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Exergaming Sedentary Behavior Muscle Strength

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Outcome Assessors

Study Groups

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Exergame Group

Participants will exercise 3 days a week for 6 weeks with the Ring Fit Adventure game on Nintendo Switch. The exergames to be played are selected by the physiotherapist and become more difficult as the weeks progress.

Group Type EXPERIMENTAL

Exergame

Intervention Type OTHER

Video-based game exercises will be performed 3 days a week for 6 weeks. Participants will be taught how to play the games before starting the game called Ring Fit Adventure, one of the Nintendo Switch games. Among the games within Ring Fit, games that aim to increase lower extremity muscle strength, core stabilization and balance have been selected, and game types and number of repetitions are changed every week.

Game-free Exercise Group

The games selected for the exergame group will be held in a real environment, without games, 3 days a week for 6 weeks.

Group Type ACTIVE_COMPARATOR

Game-free Exercise

Intervention Type OTHER

All activities in the exergame group were done without games and screens. The progression of the exercises proceeds in the same way as the other group.

Control Group

Participants in this group will continue their normal life routines and the evaluations will be repeated 6 weeks after the first evaluation.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Exergame

Video-based game exercises will be performed 3 days a week for 6 weeks. Participants will be taught how to play the games before starting the game called Ring Fit Adventure, one of the Nintendo Switch games. Among the games within Ring Fit, games that aim to increase lower extremity muscle strength, core stabilization and balance have been selected, and game types and number of repetitions are changed every week.

Intervention Type OTHER

Game-free Exercise

All activities in the exergame group were done without games and screens. The progression of the exercises proceeds in the same way as the other group.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Being a woman between the ages of 18-25
* Being a 1st or 2nd year physiotherapy and rehabilitation student or a student in any department other than sports sciences
* Being sedentary or underweight according to fit score
* Being at normal values according to body mass index
* Full knee flexion-extension joint range of motion
* Volunteering to participate in the study

Exclusion Criteria

* Knee pain, history of injury in the last 6 months,
* Doing regular physical activity in the last 6 months,
* Neurological, cardiorespiratory, musculoskeletal, endocrine, renal, metabolic and other related disease(s) that will prevent the performance of exercises
* History of lower extremity orthopedic surgery
* Chronic use of medications or anti-inflammatory drugs
Minimum Eligible Age

18 Years

Maximum Eligible Age

25 Years

Eligible Sex

FEMALE

Accepts Healthy Volunteers

Yes

Sponsors

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Medipol University

OTHER

Sponsor Role collaborator

Halic University

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Ayşenur Çetinkaya, MSc

Role: PRINCIPAL_INVESTIGATOR

Halic University

Locations

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Halic University

Istanbul, Eyüpsultan, Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

Other Identifiers

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ACetinkaya001

Identifier Type: -

Identifier Source: org_study_id

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