Game-Based Digital Intervention for Depression in Adolescents
NCT ID: NCT06778785
Last Updated: 2025-02-17
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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ACTIVE_NOT_RECRUITING
NA
450 participants
INTERVENTIONAL
2024-04-17
2025-07-01
Brief Summary
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Participants will be asked to engage with the digital intervention platform for a period of two months.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
DOUBLE
Study Groups
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Personalized Digital Intervention (Smartphone App-based)
Digital Intervention
game-based digital intervention app
Personalization Algorithm
a proprietary algorithm that adaptively adjust the treatment module and parameters to personalize the treatment regime
Health Education Placebo (Smartphone App-based)
Health Education
traditional health education app
Non-personalized Digital Intervention (Smartphone App-based)
Digital Intervention
game-based digital intervention app
Interventions
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Digital Intervention
game-based digital intervention app
Health Education
traditional health education app
Personalization Algorithm
a proprietary algorithm that adaptively adjust the treatment module and parameters to personalize the treatment regime
Eligibility Criteria
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Inclusion Criteria
* no prior use of antidepressants or antipsychotic medications.
* having a HAMD (Hamilton Depression scale) score \>= 8 upon enrollment
* demonstrate normal cognitive function.
* voluntarily agree to participate in the study, and both they and their legal guardians must provide informed consent.
* being able to read and typeset Chinese.
Exclusion Criteria
* with concurrent psychiatric disorders (as determined by clinical assessment)
* at high risk of suicide
10 Years
18 Years
ALL
No
Sponsors
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Adai Technology (Beijing) Co., Ltd.
OTHER
Responsible Party
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Locations
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West China Hospital
Chengdu, Sichuang, China
Countries
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Other Identifiers
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pd2402
Identifier Type: -
Identifier Source: org_study_id
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