The Effect of Rehabilitative Games With SmartPose on Upper Extremity Recovery in Stroke Patients

NCT ID: NCT06778525

Last Updated: 2026-01-22

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

34 participants

Study Classification

INTERVENTIONAL

Study Start Date

2025-01-11

Study Completion Date

2025-06-01

Brief Summary

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The goal of this clinical trial is to investigate the effects of SmartPose games on upper extremity motor, functional, and sensory recovery in patients with stroke. The main question it aims to answer is:

* Does the use of rehabilitative games with the SmartPose application work to treat upper extremity motor, functional, and sensory recovery in stroke patients?

Researchers will compare the experimental group with the control group, which receives only conventional exercises with proven effectiveness, to determine whether SmartPose has an effect on upper extremity motor, functional, and sensory recovery in stroke patients.

The experimental group will receive 30 minutes of neuromuscular therapy and 30 minutes of SmartPose, 3 times a week for 8 weeks.

The control group will receive 60 minutes of neuromuscular therapy, 3 times a week for 8 weeks.

Detailed Description

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Conditions

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Stroke, Ischemic Smartpose Telerehabilitation

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Experimental Group

A one-hour exercise protocol will be administered in this group, consisting of 30 minutes of conventional exercises and 30 minutes of Smartpose exercises.

Group Type EXPERIMENTAL

Exercise

Intervention Type OTHER

Personalized neuromuscular exercises, according to the patient's specific needs.

SmartPose

Intervention Type OTHER

Virtual reality application containing rehabilitative games developed for individuals in need of exercise.

Control

A one-hour conventional exercise program will be administered to this group.

Group Type ACTIVE_COMPARATOR

Exercise

Intervention Type OTHER

Personalized neuromuscular exercises, according to the patient's specific needs.

Interventions

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Exercise

Personalized neuromuscular exercises, according to the patient's specific needs.

Intervention Type OTHER

SmartPose

Virtual reality application containing rehabilitative games developed for individuals in need of exercise.

Intervention Type OTHER

Other Intervention Names

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Rehabilitation Exergame Virtual Reality

Eligibility Criteria

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Inclusion Criteria

* Mini Mental State Examination score ≥ 24
* Age between 35 and 75 years
* Medical condition sufficiently stable to allow participation in active rehabilitation
* Brunnstrom Upper Extremity Stage ≥ 3
* Minimum sixth week post-stroke
* Ability to perform shoulder abduction and flexion against gravity with a minimum of 20°

Exclusion Criteria

* Presence of secondary impairments affecting upper extremity movement
* Modified Ashworth Scale score of 4 or 5
* Inability to maintain independent sitting balance
* Visual impairment or loss that prevents the perception of visual materials
Minimum Eligible Age

35 Years

Maximum Eligible Age

75 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Istanbul University - Cerrahpasa

OTHER

Sponsor Role lead

Responsible Party

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Cilen Tavsanoglu

Physiotherapist

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Istanbul University-Cerrahpasa, Faculty of Health Science

Istanbul, , Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

Other Identifiers

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Msc thesis

Identifier Type: -

Identifier Source: org_study_id

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