REThink for Mental Health of the Youths in Romania

NCT ID: NCT06646159

Last Updated: 2024-10-18

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

NOT_YET_RECRUITING

Clinical Phase

NA

Total Enrollment

1000 participants

Study Classification

INTERVENTIONAL

Study Start Date

2025-09-01

Study Completion Date

2026-12-01

Brief Summary

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In order to test the effect of the intervention, a multi-center randomized control trial (RCT) will be conducted to test the efficacy of the REThink interventions on improving bullying (both victimization and aggression) and mental health compared with a care as usual group. A minimum of 1000 students from the participating institutions (schools will be able to join based on a recruitment call), will be recruited and randomly assigned to either the experimental or control group.

Detailed Description

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Conditions

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Bullying of Child Bullying Victimisation Bullying

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

NONE

Study Groups

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Experimental: REThink

To ensure age-appropriate interventions, students below the age of 18 in the experimental group will receive the REThink game, while college-aged participants will engage with the REThink LIFE game.

Group Type EXPERIMENTAL

REThink Intervention

Intervention Type BEHAVIORAL

At its core, the REThink game consists of seven levels, each focusing on a specific emotion-regulation skill crucial for emotional health. The game's story is based on the RETMAN character which helps the player fight the power of the "Irrationalizer" who personalizes irrational beliefs. The game is based on cognitive-behavioral psychotherapy - the unified protocol (Barlow et al., 2004) and well-supported Rational Emotive Behavioral Therapy (Ellis, 1995). Each level is composed of three sublevels, increasing in difficulty, and also has an embedded validated assessment system (composed of a sublevel for each level; David, Tomoiaga \& Fodor, 2024), and can function as a standalone intervention.

Control

The students randomized in the control group will access the intervention after finalizing the post-test measurement

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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REThink Intervention

At its core, the REThink game consists of seven levels, each focusing on a specific emotion-regulation skill crucial for emotional health. The game's story is based on the RETMAN character which helps the player fight the power of the "Irrationalizer" who personalizes irrational beliefs. The game is based on cognitive-behavioral psychotherapy - the unified protocol (Barlow et al., 2004) and well-supported Rational Emotive Behavioral Therapy (Ellis, 1995). Each level is composed of three sublevels, increasing in difficulty, and also has an embedded validated assessment system (composed of a sublevel for each level; David, Tomoiaga \& Fodor, 2024), and can function as a standalone intervention.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* internet and PC access to complete the scales and game

Exclusion Criteria

* no internet or PC access
Minimum Eligible Age

10 Years

Maximum Eligible Age

24 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Babes-Bolyai University

OTHER

Sponsor Role lead

Responsible Party

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Oana David

Professor Ph.D of Clinical Psychology

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Babes-Bolyai University

Cluj-Napoca, , Romania

Site Status

Countries

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Romania

Central Contacts

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Oana David, Professor

Role: CONTACT

+40-264-434141

Cristina Tomoiaga, Ph.D

Role: CONTACT

+40-264-434141

Facility Contacts

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Cristina Tomoiaga

Role: primary

0751696209

Other Identifiers

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REThinkBullying

Identifier Type: -

Identifier Source: org_study_id

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