The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination

NCT ID: NCT06520228

Last Updated: 2024-07-25

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

76 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-04-08

Study Completion Date

2024-07-12

Brief Summary

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The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are:

The effect of positive video games on children's motor ability.

Researchers will compare traditional physical activities to see if active video games are effective in improving motor coordination in children.

Participants will:

Play active video games twice a week for 12 weeks Data were collected during the first and twelfth weeks

Detailed Description

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Conditions

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The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week Intervention

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

SINGLE

Investigators

Study Groups

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Active video games

Group Type EXPERIMENTAL

Active video games

Intervention Type BEHAVIORAL

The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.

Traditional sports games

Group Type EXPERIMENTAL

Traditional sports games

Intervention Type BEHAVIORAL

The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.

Interventions

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Active video games

The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.

Intervention Type BEHAVIORAL

Traditional sports games

The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

1. Children who meet the age requirementsï¼›
2. Have basic language skills;
3. Not require medication;
4. The parents agrees to participate.

Exclusion Criteria

1. Those with the eye, ear, or physical disabilities or other physical health problems that prevent them from participating in training.
2. Those with severe organic diseases of the heart, liver, kidneys, and other organs
3. Patients with severe central system pathology.
4. Patients with acute infectious diseases, Etc., who are not suitable to participate in training.
Minimum Eligible Age

4 Years

Maximum Eligible Age

6 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Universiti Putra Malaysia

OTHER

Sponsor Role lead

Responsible Party

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Lu Chenxi

Principal Investigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Lu Chenxi

Zhengzhou, Henan, China

Site Status

Countries

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China

Other Identifiers

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2024109

Identifier Type: -

Identifier Source: org_study_id

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