A Pilot Study Comparing Performance of Blind Participants on 12 Tasks, With and Without the ARIA Device

NCT ID: NCT06477809

Last Updated: 2024-07-31

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

RECRUITING

Clinical Phase

NA

Total Enrollment

20 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-07-29

Study Completion Date

2024-12-21

Brief Summary

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Summary The environment in which we live, play and travel is primarily built by and for people with sight. Navigating the sighted world with blindness can be exhausting, as it involves disorientation, social isolation, increased risk, frustration and inefficiency. Accessing timely information about the environment is necessary to navigate an efficient path of travel and reduce the effort involved in living with blindness.

Numerous assistive technologies have been developed to improve access to information, and quality of life for people with blindness, however persistent technology limitations include affordability, unreliable internet connection, lag and limited battery life. Existing technologies can offer scene description or text-to-voice quite effectively when the user is standing still, but not quickly enough to gain benefit when on the move. Timely information is crucial at road crossings, where poor decisions can result in injury. Information lag or deficit also compounds travel fatigue due to time and energy wasted in searching, uncertainty and frustration.

Blind users are often brought in to test new technologies or devices in controlled, clinical conditions, when it is too late to influence design. There is little evidence of testing these technologies in lived environments to understand the functional benefits for the blind population, partly because there is a dearth of available methods and measures to embrace the complexity of functional research.

This study will test the safety, efficacy and usability of the ARIA Device in 12 varied research tasks undertaken by blind participants in clinical, social and outdoor lived environments, comparing ARIA performance with each participant's ordinary (non-ARIA) methods of undertaking the same tasks. The study uses an embedded mixed methods design with a qualitative priority, generating rich, precise data about what matters to participants and what they can do in diverse situations.

Detailed Description

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A controlled, open label pilot study to assess the safety, efficacy, and usability of the ARIA Device with blind individuals who have no light perception or light perception only.

Intervention Name: The ARIA Device

Why: This study broadly asks: What is the ARIA difference, and how do we measure it? Aria Research is committed to codesign - developing assistive technology with and for people who are blind, so that the resulting device has genuine utility.

This pilot study explores the ARIA difference by comparing the performance of blind adults on 12 different research tasks that were codesigned with blind adults to represent their everyday tasks and environments. Each participant serves as their own control, undertaking each task with and without the Aria Device. This embedded mixed methods study has a qualitative priority. Checking the relevance of tasks and measures with every participant is part of warranting the validity of measurement data and the transferability/generalisability of study findings.

What: Materials for this study include the prototype ARIA Device being investigated, and the research resources that provide context for the investigation.

ARIA stands for Augmented Reality in Audio. The ARIA Device consists of Augmented Reality glasses connected by cord to a dedicated mobile phone that has the ARIA app installed. The glasses include cameras, speakers and an inertial measurement unit. The phone app uses artificial intelligence to convert camera vision from the glasses into a soundscape that includes words and unique sounds identifying specific objects nearby, and an audio rendering of depth that estimates the user's distance from solid matter. This soundscape is delivered to the user via an amplifier that enables volume control and switch-off. The soundscape is designed to augment rather than replace natural hearing, increasing the user's perceptual access to details in the nearby environment.

The ARIA Device is a secondary aid, designed to complement rather than replace a primary mobility aid (long cane, guide dog or human guide). The glasses are secured to the wearer's head with a lanyard and the other components are mounted onto a lightweight backpack, leaving the user's hands free to manage a long cane, guide dog harness, bus pass or shopping bag.

The research protocol uses multiple private and public indoor settings in and around Aria HQ: a deskspace and boardroom for talking and training; a contrived office, motel room and waiting room simulate real world scenarios; a large multi-purpose room and research laboratory house several clinical search tasks; an office corridor and public foyer are lived environments that offer room to move fluently. Then the living lab beyond the front door, includes busy footpaths, streets, and businesses in the Sydney CBD. Research resources in these settings include objects the ARIA Device can recognise in the context of the varied tasks undertaken therein.

Procedures: People who express interest in the study are booked for a 60-90 min intake interview by phone to confirm their eligibility to participate in the study. This interview includes co-rated assessments of functional vision and mobility using established measures (VROOM: Vision-related Outcomes in Orientation and Mobility and OMO: Orientation and Mobility Outcomes).

Each eligible, available participant undertakes four research sessions on separate days within a month, at ARIA HQ (Haymarket NSW, 2000). Participation in all four sessions is needed to complete the dataset, and includes:

* An introduction to Aria Research and the ARIA Device.
* A selection of questionnaires / baseline assessments to profile participants and provide a clinical point of comparison with performance in functional tasks. These include an audiogram (confirming normal hearing or no worse than mild to moderate loss with no hearing aids), the Stuart Tactile Maps test (measuring spatial cognition), Dynamic Sound Field Audiometry assessment (measuring spatial hearing) and the WHOQoL-26A (measuring quality of life).
* Training in use of the ARIA Device: fitting the device, scanning, identifying objects, interpreting distance cues, spearcons (speech sounds) and earcons (iconic object sounds); and social navigation using ARIA.
* 12 research tasks that have real-world equivalence for blind people, codesigned with blind adults, varying in purpose, and sequenced in increasing complexity across the four sessions. Each task is undertaken with and without the ARIA Device. Participants are free to use their long cane as they choose while they explore what the ARIA device can offer them in each task and complete the non-ARIA trials in a way that feels ordinary or authentic to them.
* Evaluation of the ARIA Device, tasks and measures, the overall protocol and the participant's experience of ARIA in each task.

The 12 research tasks:

Task 1: Travel Baselines involves multiple timed walks along an office corridor: two with reverse sighted guide to establish preferred walking speed, then one each using a long cane, the ARIA device, no aid, and any other preferred aids.

Task 2: Open Doors involves walking down the same corridor looking for an open office door, checking whether there is a person within, and locating door signage that identifies the occupant, first with then without the ARIA device.

Task 3: Timed Up and Go begins with you seated in a chair. You stand and walk across an open space to touch a potted plant 6 metres in front of you, then turn around and return to your seat. The trial order is ARIA, no-ARIA, and ARIA.

Task 4: Circle Search involves looking for five free-standing objects placed in a large circle, then walking to three of them in a specified order, before returning to home base. The objects are rearranged in between ARIA, no-ARIA, and ARIA trials.

Task 5: Office Search involves exploring an empty office, and then finding ten office objects (only earcons) that are placed on surfaces, some distance apart. The task is conducted 6 times; with and without the ARIA device, and with and without background noise.

Task 6: Un/Pack @ Ariabnb is like going on holiday or traveling for work. You explore the bedroom and unpack your bag, putting items in places that make sense to you. When repacking, you need to search because some items have been moved. The furniture is rearranged between the ARIA and no-ARIA trials.

Task 7: Court or Courting involves walking around Priscilla (a mannequin) at cane's length to identify 10 objects or accessories she is wearing and work out what she might plan to do today.

Task 8: Waiting Room is like attending a medical appointment where you take your referral to reception, find the toilets, then locate a seat near another person and settle in for a chat. Furniture is rearranged between ARIA, no-ARIA, and ARIA trials.

Task 9: Slalom Wayfinding takes place in the ARIA public foyer and involves finding a clear path between freestanding obstacles and people to reach the clock on the other side of the foyer, then return. The task is conducted with then without ARIA.

Task 10: Two Minute Walk happens at The Goods Line, a pedestrian walkway near Aria HQ. We measure how far you walk in two minutes and find out what you notice along the way, first with long cane only (no-ARIA) and then with ARIA.

Task 11: Finding Laura also takes place at The Goods Line, where you search for your friend Laura, who you're meeting for lunch. Laura is on her phone, not looking out for you, so you need to find her first with ARIA, then without ARIA.

Task 12: Traffic Spotting involves walking along the footpaths near ARIA HQ and reporting what you notice on the path, and on the road, first with your natural hearing, then with ARIA. You can walk alongside the guide, or hold onto an arm.

The Research Tasks and Measures document is a supplement to the Clinical Investigation Plan, available upon request from the Sponsor/Principal Investigator. It details the baseline assessments, ARIA training activities, the 12 novel research tasks and suite of new measures used to evaluate participants' performance in this study.

Intervention Provider: The core investigation team includes one Certified Orientation and Mobility Specialist (COMS) conducting the Intake Interviews off-site via phone, and four onsite members generating data with participants during the four research sessions:

The Principal Investigator (PI) directing tasks and recording qualitative data is a COMS/teacher/functional researcher/mixed methodologist.

The research assistant (RA) responsible for videoing every task and ensuring the ARIA Device and other recording devices are maintained in good working order, is a COMS/Guide Dog Mobility Instructor.

The RA generating quantitative data through co-rating performance scales with participants and the team, is a qualified occupational therapist.

The RA generating quantitative data through biosensors and a patient-reported outcome measure is a PhD student investigating task-related effort in the context of human-computer interaction.

Two other RAs from another university partnership are generating data in the spatial hearing assessment.

Certified Orientation and Mobility (O\&M) Specialists have the tertiary qualifications and experience to assess the behaviour of blind travellers, teach the blind mobility skillset, and identify and manage co-morbidities that can affect pedestrian travel in lived environments. The blind mobility skillset includes guiding skills, independent travel skills, long cane training, road crossing safety, orientation to new places, accessing public transport, and strategies to optimise social engagement in public, such as self-advocacy, help-seeking and refusing assistance.

Investigation team members who are not O\&M-qualified undertake immersive blindfold training in O\&M and activities of daily living to understand how to guide and work effectively with blind participants, and how to manage power differentials in person-centred practice, co-design and co-rating conversations. All members of the investigation team have completed Good Clinical Practice (GCP) training and most hold a current first aid certificate. All have received training on the study, including familiarisation with essential documents, how to set-up and manage the research tasks, and how to record and secure data.

Conditions

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Blindness and Low Vision

Study Design

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Allocation Method

NON_RANDOMIZED

Intervention Model

CROSSOVER

Primary Study Purpose

SUPPORTIVE_CARE

Blinding Strategy

NONE

Inter-rater reliability checks will be undertaken during the study to compare sensor-based and manual methods of recording trial times and travel distances The control arm will be the participant's ordinary/preferred practice undertaking each task, referred to as non-ARIA.

Study Groups

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With ARIA Glasses

Each participant will act as their own control by performing the 12 research tasks with and without the ARIA Device, using their long cane as they choose in both conditions.

The control arm will be the participant's ordinary/preferred practice undertaking each task, referred to as non-ARIA.

Group Type ACTIVE_COMPARATOR

ARIA Glasses ( Augmented Reality in Audio )

Intervention Type DEVICE

ARIA stands for Augmented Reality in Audio. The ARIA Device consists of Augmented Reality glasses connected by cord to a dedicated mobile phone that has the ARIA app installed. The glasses include cameras, speakers and an inertial measurement unit. The phone app uses artificial intelligence to convert camera vision from the glasses into a soundscape that includes words and unique sounds identifying specific objects nearby, and an audio rendering of depth that estimates the user's distance from solid matter. This soundscape is delivered to the user via an amplifier that enables volume control and switch-off. The soundscape is designed to augment rather than replace natural hearing, increasing the user's perceptual access to details in the nearby environment.

Without ARIA Glasses

Each participant will act as their own control by performing the 12 research tasks with and without the ARIA Device, using their long cane as they choose in both conditions.

The control arm will be the participant's ordinary/preferred practice undertaking each task, referred to as non-ARIA.

Group Type ACTIVE_COMPARATOR

ARIA Glasses ( Augmented Reality in Audio )

Intervention Type DEVICE

ARIA stands for Augmented Reality in Audio. The ARIA Device consists of Augmented Reality glasses connected by cord to a dedicated mobile phone that has the ARIA app installed. The glasses include cameras, speakers and an inertial measurement unit. The phone app uses artificial intelligence to convert camera vision from the glasses into a soundscape that includes words and unique sounds identifying specific objects nearby, and an audio rendering of depth that estimates the user's distance from solid matter. This soundscape is delivered to the user via an amplifier that enables volume control and switch-off. The soundscape is designed to augment rather than replace natural hearing, increasing the user's perceptual access to details in the nearby environment.

Interventions

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ARIA Glasses ( Augmented Reality in Audio )

ARIA stands for Augmented Reality in Audio. The ARIA Device consists of Augmented Reality glasses connected by cord to a dedicated mobile phone that has the ARIA app installed. The glasses include cameras, speakers and an inertial measurement unit. The phone app uses artificial intelligence to convert camera vision from the glasses into a soundscape that includes words and unique sounds identifying specific objects nearby, and an audio rendering of depth that estimates the user's distance from solid matter. This soundscape is delivered to the user via an amplifier that enables volume control and switch-off. The soundscape is designed to augment rather than replace natural hearing, increasing the user's perceptual access to details in the nearby environment.

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* Individuals over the age of 18
* Working English proficiency
* No light perception, or light perception only (VROOM score \<10/50).
* Ambulant, with sufficient stamina to stand/walk for at least 30 minutes between breaks during a 3-4 hour research session.
* Independent long cane traveller.
* Sufficient hearing for conversation, with no hearing aids and no worse than mild to moderate hearing loss.
* Smartphone skills and familiarity with at least one app/device useful for wayfinding.
* Able to attend 4 research sessions in person at the investigation site in Haymarket, Sydney.
* Able to comply with all investigational requirements.

Exclusion Criteria

* Under 18 years, or adults unable to give informed consent (e.g., under guardianship).
* Vision greater than light perception only (VROOM \>10/50).
* Physical limitations that compromise stamina needed to complete a four-hour research session.
* Hearing aids; severe-profound hearing loss determined as insufficient hearing for unaided conversation
* No smartphone skills or prior use of assistive technology.
* Unwilling to be videoed during research tasks.
* Unlikely to attend all follow-up study visits.
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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University of Sydney

OTHER

Sponsor Role collaborator

ARIA Research Pty Ltd

INDUSTRY

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Lil Deverill, PhD

Role: PRINCIPAL_INVESTIGATOR

Director of Clinical Trials

Locations

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ARIA Research

Sydney, New South Wales, Australia

Site Status RECRUITING

Countries

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Australia

Central Contacts

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Warren R Bingham

Role: CONTACT

+61421 438 535

Lil Deverill, PhD

Role: CONTACT

+61421 438 535

Facility Contacts

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Warren R Bingham, PtGradMgmt

Role: primary

0421 438 535

Lil Deverill, PhD

Role: backup

0421 438 535

Other Identifiers

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CIP-01-ARIA

Identifier Type: -

Identifier Source: org_study_id

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