Virtual Reality Mobility Training System for Veterans With Vision Loss
NCT ID: NCT00333879
Last Updated: 2013-12-16
Study Results
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View full resultsBasic Information
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COMPLETED
NA
4 participants
INTERVENTIONAL
2009-03-31
2009-04-30
Brief Summary
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Detailed Description
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There are two study hypotheses. First, when using sounds to negotiate traffic intersections, skills employed by experienced travelers in real environments will readily transfer to the proposed VR environment to the extent that audiological tasks performed in real environments are just as easily performed in the VR environment. Second, when the VR environment is enhanced to emphasize critical sound cues and eliminate distracting or confusing noises and sounds, performance by skilled travelers in the VR environment will be significantly better than in the actual environment.
The objectives are to: (1) adapt the existing spherical microphone array and digital recording software algorithms to best suit the capture of critical intersection sounds used for intersection negotiations; (2) develop software algorithms to deconstruct intersection sounds, isolating each sound for the VR construction of specific environments of varying complexity; (3) determine the level of sound detail necessary for negotiating intersections successfully; (4) expand the existing system to obtain the desired level of detail; (5) develop software to provide the ability to control the relative emphasis of a variety of sound elements being presented so as to simplify the auditory task; and (6) employ study participants to compare performance in the VR environment with outdoor performance.
Once validated, this system should be able to: (1) leverage instructor time by providing students with an effective means of practicing audiological skills on their own, (2) provide instructors with a means of introducing concepts in a graduated learning sequence that is not dependent on the happenstance availability of specific sounds and conditions found in real environments, and (3) provide audiological training for environments not located in the vicinity of the training site, but which do represent the veteran's home community.
Research will be conducted in collaboration with investigators in the Perceptual Interfaces and Reality Laboratory (PIRL) at the University of Maryland who initially conceived and developed this holographic VR sound system.
COMPARISONS: Outdoor O\&M training exclusively
Conditions
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Study Design
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NA
SINGLE_GROUP
NONE
Study Groups
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Virtual Sound System
Efficacy of using a virtual sound system to simulate street crossing conditions.
Virtual Sound System
Virtual Sound System is tested for efficacy in its ability to realistically simulate Street Crossings sounds in a safe indoor environment. If efficacious, Blind students will be able to practice crossing streets in safety indoors.
Interventions
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Virtual Sound System
Virtual Sound System is tested for efficacy in its ability to realistically simulate Street Crossings sounds in a safe indoor environment. If efficacious, Blind students will be able to practice crossing streets in safety indoors.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* OMCT (Orientation-Memory Concentration Test) of 10 or less
* Must have been independently and regularly crossing busy intersections for at least 3 years
* Ambulatory and able to walk for at least 10 minutes at a time without resting
* Auditory function at 25 db HL
Exclusion Criteria
18 Years
ALL
Yes
Sponsors
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US Department of Veterans Affairs
FED
Responsible Party
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Principal Investigators
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David A Ross, MSEE Med
Role: PRINCIPAL_INVESTIGATOR
Atlanta VA Medical and Rehab Center, Decatur
Locations
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Atlanta VA Medical and Rehab Center, Decatur
Decatur, Georgia, United States
Countries
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Other Identifiers
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C4188-R
Identifier Type: -
Identifier Source: org_study_id
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