Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
175 participants
INTERVENTIONAL
2024-02-26
2024-06-30
Brief Summary
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Detailed Description
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esTOCma is a mobile health (mHealth) application that has been developed to promote mental health literacy and reduce stigmatizing attitudes associated with OCD. Previous studies have shown that it is a tool with great potential in terms of intervention on stigma and OCD literacy in the general population. Thus, it could be of great interest to use this app in the field of education, and especially in non-university education since adolescents, a highly vulnerable collective to the development of OCD, spend much of their time in the classroom, and often seek help from school staff.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
As participants enroll in the study, those that meet the inclusion criteria will be randomized into experimental or control group and into contamination or aggressive vignette (see Outcome Measures). Everyone will complete the baseline measures (T1). Then, those assigned to experimental group will use the app esTOCma until they finish it (they will be given a 10-days deadline), whereas control group will do nothing for 10 days. After that, all the participants will complete again the assessment instruments (T2).
PREVENTION
SINGLE
Study Groups
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Use of esTOCma
Experimental group will use esTOCma until they finish it (within a preestablished 10-days period).
Use of esTOCma
Participants of the experimental group will use the esTOCma mobile app until completion, within a set period of 10 days.
EsTOCma is a a serious game with 10 missions where users have to free 10 characters who have been imprisoned by a monster called esTOCma, which metaphorically represents the stigma in OCD. With each mission, users will gain knowledge about OCD and free an imprisoned character until the tenth mission, when they will defeat the monster. This game has three modules: (1) Psychoeducation (missions 1-5), where general information about OCD, OCD treatments and where to seek help is provided; (2) Indirect Contact (missions 6 and 7), which consists of a series of audio-visual recordings in which OCD patients report their symptoms and the impact the disorder has had on their lives; and finally, (3) Cognitive Restructuring (missions 8-10), where common dysfunctional beliefs about OCD and OCD treatment are challenged.
Control group
Control group will do nothing for 10 days.
No interventions assigned to this group
Interventions
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Use of esTOCma
Participants of the experimental group will use the esTOCma mobile app until completion, within a set period of 10 days.
EsTOCma is a a serious game with 10 missions where users have to free 10 characters who have been imprisoned by a monster called esTOCma, which metaphorically represents the stigma in OCD. With each mission, users will gain knowledge about OCD and free an imprisoned character until the tenth mission, when they will defeat the monster. This game has three modules: (1) Psychoeducation (missions 1-5), where general information about OCD, OCD treatments and where to seek help is provided; (2) Indirect Contact (missions 6 and 7), which consists of a series of audio-visual recordings in which OCD patients report their symptoms and the impact the disorder has had on their lives; and finally, (3) Cognitive Restructuring (missions 8-10), where common dysfunctional beliefs about OCD and OCD treatment are challenged.
Eligibility Criteria
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Inclusion Criteria
* Working in the education field as a guidance counsellor, language teacher or therapeutic pedagogue.
Exclusion Criteria
* Having less than 18 years old.
18 Years
99 Years
ALL
Yes
Sponsors
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Ministry of Science and Innovation, Spain
OTHER_GOV
University of Valencia
OTHER
Responsible Party
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Gemma García-Soriano
PhD, associate professor
Principal Investigators
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Gemma García-Soriano
Role: PRINCIPAL_INVESTIGATOR
University of Valencia
Locations
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University of Valencia/ Universitat de València
Valencia, , Spain
Countries
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References
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Chaves A, Arnaez S, Castilla D, Roncero M, Garcia-Soriano G. Enhancing mental health literacy in obsessive-compulsive disorder and reducing stigma via smartphone: A randomized controlled trial protocol. Internet Interv. 2022 Jul 13;29:100560. doi: 10.1016/j.invent.2022.100560. eCollection 2022 Sep.
Garcia-Soriano G, Arnaez S, Chaves A, Del Valle G, Roncero M, Moritz S. Can an app increase health literacy and reduce the stigma associated with obsessive-compulsive disorder? A crossover randomized controlled trial. J Affect Disord. 2024 Apr 1;350:636-647. doi: 10.1016/j.jad.2024.01.168. Epub 2024 Jan 20.
Related Links
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Blog about the app esTOCma
Other Identifiers
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PID2021-124409OB-I00_O3
Identifier Type: -
Identifier Source: org_study_id
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