Effectiveness of Exergaming in Adittion to Conventional Treatment for Physical Therapy in People with Multiple Sclerosis
NCT ID: NCT06196866
Last Updated: 2025-03-07
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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ACTIVE_NOT_RECRUITING
NA
36 participants
INTERVENTIONAL
2023-09-01
2025-06-01
Brief Summary
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Detailed Description
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The hypothesis is that the exergaming systems in addition to conventional treatment will show statistically significant improvements on motor skills, spasticity, and quality of life results compared to conventional therapy alone. Therefore, this project aims to evaluate the effectiveness of two different exergaming systems in addition to conventional treatment on physical functional capacity, balance, muscle strength, spasticity in lower limbs and quality of life compared to an isolated conventional intervention in patients with multiple sclerosis. The investigators here design a multi-center, assessor-blind, 24-weeks, randomized controlled trial protocol. The achievement of the present project would serve to analyze the benefits of an alternative exercise program in the motor and functional rehabilitation program of multiple sclerosis patients and to identify the subjects in whom the benefits would be greater and whose implementation would have greater priority.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Control group
Participants carry out daily routine activities and/or receive standard physiotherapy for the whole 24 weeks of the trial, 1 session/week with a time of 45 minutes/session.
Conventional Therapy
The control group will develop only conventional treatment for the whole trial (weeks 1-24), consisting of carrying out daily routine activities and/or 1 session/week of physiotherapy (which includes manual therapy, active exercises of repetition of functional movements, walking, stairs and stretching) with a time of 45 minutes/session.
Exergaming group 1
Participants receive Nintendo Ring Fit Adventure exergaming intervention for 12 weeks, 1 session/week with a time of 45 minutes/session + Control group intervention.
Nintendo Ring Fit Adventure + Conventional Therapy
In the exergaming group 1, the intervention will be 12 weeks (weeks 1-12) with a frequency of 1 session/week and with a time of 45 minutes/session, in addition to the users' conventional therapy. The training will be a first 5 minutes warm-up (composed of joint mobility and global stretching), 35 min of exergaming training (working on the participants' gait, stability and global muscle strength) and last 5 minutes of cooling down (composed of breathing exercises, joint mobility and global stretching) in each session. The therapist will choose in each session different exercises from each of these 4 sections:
Jogging: Begginia or Transient Temple.
Minigames: Squat Goals, Squattery Wheel, Gluting Gallery, Thigh Rider, Bank Balance or Dreadmill.
Lower Limbs Training: Knee Lift or Hip Lift.
Yoga: Tree Pose or Chair Pose.
Exergaming group 2
Participants receive Nintendo Wii Fit exergaming intervention for 12 weeks, 1 session/week with a time of 45 minutes/session + Control group intervention.
Nintendo Wii Fit + Conventional Therapy
In the exergaming group 2, the intervention will be 12 weeks (weeks 1-12) with a frequency of 1 session/week and with a time of 45 minutes/session, in addition to the users' conventional therapy. The training will be a first 5 minutes warm-up (composed of joint mobility and global stretching), 35 min of exergaming training (working on the participants' gait, stability and global muscle strength) and last 5 minutes of cooling down (composed of breathing exercises, joint mobility and global stretching) in each session. The therapist will choose in each session different exercises from each of these 4 sections:
Aerobics: Basic Run or Hula Hoop.
Strength Training: Rowing Squat, Single-Leg Extension, Sideways Leg Lift or Single-Leg Twist.
Balance Games: Ski Jump, Balance Bubble, Table Tilt or Penguin Slide.
Yoga: Chair or Standing Knee.
Interventions
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Conventional Therapy
The control group will develop only conventional treatment for the whole trial (weeks 1-24), consisting of carrying out daily routine activities and/or 1 session/week of physiotherapy (which includes manual therapy, active exercises of repetition of functional movements, walking, stairs and stretching) with a time of 45 minutes/session.
Nintendo Ring Fit Adventure + Conventional Therapy
In the exergaming group 1, the intervention will be 12 weeks (weeks 1-12) with a frequency of 1 session/week and with a time of 45 minutes/session, in addition to the users' conventional therapy. The training will be a first 5 minutes warm-up (composed of joint mobility and global stretching), 35 min of exergaming training (working on the participants' gait, stability and global muscle strength) and last 5 minutes of cooling down (composed of breathing exercises, joint mobility and global stretching) in each session. The therapist will choose in each session different exercises from each of these 4 sections:
Jogging: Begginia or Transient Temple.
Minigames: Squat Goals, Squattery Wheel, Gluting Gallery, Thigh Rider, Bank Balance or Dreadmill.
Lower Limbs Training: Knee Lift or Hip Lift.
Yoga: Tree Pose or Chair Pose.
Nintendo Wii Fit + Conventional Therapy
In the exergaming group 2, the intervention will be 12 weeks (weeks 1-12) with a frequency of 1 session/week and with a time of 45 minutes/session, in addition to the users' conventional therapy. The training will be a first 5 minutes warm-up (composed of joint mobility and global stretching), 35 min of exergaming training (working on the participants' gait, stability and global muscle strength) and last 5 minutes of cooling down (composed of breathing exercises, joint mobility and global stretching) in each session. The therapist will choose in each session different exercises from each of these 4 sections:
Aerobics: Basic Run or Hula Hoop.
Strength Training: Rowing Squat, Single-Leg Extension, Sideways Leg Lift or Single-Leg Twist.
Balance Games: Ski Jump, Balance Bubble, Table Tilt or Penguin Slide.
Yoga: Chair or Standing Knee.
Eligibility Criteria
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Inclusion Criteria
(ii) Age over 18 years.
(iii) Mini-Mental State Examination score \> 19 points.
(iv) Score on the Expanded Disability Status Scale (EDSS) under 7.0 points.
Exclusion Criteria
(ii) Exacerbation or steroid treatment in the 30 days prior to inclusion in the study.
(iii) Presence of visual deficits.
18 Years
ALL
No
Sponsors
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Universidad de Córdoba
OTHER
Responsible Party
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Alvaro Alba Rueda
Principal Investigator
Principal Investigators
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Amaranta De Miguel Rubio, PhD
Role: STUDY_DIRECTOR
Universidad de Córdoba
David Lucena Anton, PhD
Role: STUDY_DIRECTOR
University of Cadiz
Locations
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University of Cordoba
Córdoba, Cordoba, Spain
Countries
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Other Identifiers
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ESCMU01
Identifier Type: -
Identifier Source: org_study_id
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