Augmented Reality Game-based Training on Social Communication of Children With Autism Spectrum Disorder

NCT ID: NCT05931094

Last Updated: 2024-06-14

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

18 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-07-26

Study Completion Date

2024-03-30

Brief Summary

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The study aims to determine the effects augmented reality game-based training on social communication of children with autism spectrum disorder.

Detailed Description

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Augmented Reality allows children to see a representation of imaginary content and pretend play overlaid on the real-world environment. Today, technology can be a safe and motivating way of engaging children with autism in social interaction activities. Current research in therapeutic technology for autism is aimed toward improving behavior and psychomotor activities that impact social communication. The aim of this research project is to help teachers, parents, practitioners, and researchers to understand the unique strengths of their children with autism along with technology based educational and therapeutic activities for home and classroom.

Conditions

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Autism Spectrum Disorder

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Outcome Assessors

Study Groups

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AR group

Augmented Reality based games

Group Type EXPERIMENTAL

Augmented Reality based games

Intervention Type OTHER

Games of Wonder Tree Augmented Reality

Traditional therapy group

Traditional therapy

Group Type ACTIVE_COMPARATOR

Traditional therapy

Intervention Type OTHER

Traditional therapy based on play activities utilizing blocks, colors, Velcro-based toys.

Interventions

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Augmented Reality based games

Games of Wonder Tree Augmented Reality

Intervention Type OTHER

Traditional therapy

Traditional therapy based on play activities utilizing blocks, colors, Velcro-based toys.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Participants diagnosed with autism spectrum disorder in the age range of 5-12 years at verbal imitation and 1-step command following.

Exclusion Criteria

* Sensory issues and patients on medication.
Minimum Eligible Age

5 Years

Maximum Eligible Age

12 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Riphah International University

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Suman Sheraz, PhD*

Role: PRINCIPAL_INVESTIGATOR

Riphah International University

Locations

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Child Development Center

Islamabad, AL, Pakistan

Site Status

Countries

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Pakistan

References

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Berenguer C, Baixauli I, Gomez S, Andres MEP, De Stasio S. Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review. Int J Environ Res Public Health. 2020 Aug 24;17(17):6143. doi: 10.3390/ijerph17176143.

Reference Type BACKGROUND
PMID: 32847074 (View on PubMed)

Liu R, Salisbury JP, Vahabzadeh A, Sahin NT. Feasibility of an Autism-Focused Augmented Reality Smartglasses System for Social Communication and Behavioral Coaching. Front Pediatr. 2017 Jun 26;5:145. doi: 10.3389/fped.2017.00145. eCollection 2017.

Reference Type BACKGROUND
PMID: 28695116 (View on PubMed)

Other Identifiers

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F723 - Project B

Identifier Type: -

Identifier Source: org_study_id

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