The Effect of Diabetes Education Digital Games and Video Animation on Quality of Life
NCT ID: NCT05649553
Last Updated: 2024-11-13
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
55 participants
INTERVENTIONAL
2022-09-15
2023-09-15
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
SUPPORTIVE_CARE
SINGLE
Study Groups
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Intervention Group
Experimental: Intervention Group Application of the Introductory Information Form and the "Quality of Life Scale in Children with Diabetes Mellitus (PedsQL 3.0 Diabetes Scale)" test Giving digital game and video animation-based diabetes education to the children in the experimental group, in addition to the education given by the diabetes nurse, Applying the first post-training follow-up test to children in the experimental and control groups 3 months after the training.
Applying the post-training-2nd follow-up test to the children in the experimental and control groups 6 months after the training.
digital game and video animation based diabetes education
While creating the digital game and video animation, an agreement was made with a software company and this company was responsible for the software and repair of the game. Digital games and video animations cover the basic educational topics of Type 1 diabetes. Expert opinions were received from experts in the field of Child Health and Disease Nursing to ensure the suitability of the content of the educational material. The name of the game site and how to use it were explained to the children in the intervention group by the researcher. In addition, children in the intervention group were given usernames and passwords to log in to the site. Game Sections; What is Diabetes? Medical Nutrition Treatment in Diabetes, Insulin Treatment and Application, Exercise and Physical Activity in Diabetes, Complications of Type 1 Diabetes Mellitus, Diabetes Management at School.
Control Group
The control group received routine nursing care in the endocrine policlinic.
No interventions assigned to this group
Interventions
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digital game and video animation based diabetes education
While creating the digital game and video animation, an agreement was made with a software company and this company was responsible for the software and repair of the game. Digital games and video animations cover the basic educational topics of Type 1 diabetes. Expert opinions were received from experts in the field of Child Health and Disease Nursing to ensure the suitability of the content of the educational material. The name of the game site and how to use it were explained to the children in the intervention group by the researcher. In addition, children in the intervention group were given usernames and passwords to log in to the site. Game Sections; What is Diabetes? Medical Nutrition Treatment in Diabetes, Insulin Treatment and Application, Exercise and Physical Activity in Diabetes, Complications of Type 1 Diabetes Mellitus, Diabetes Management at School.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Being between the ages of 8-12,
* Having been diagnosed with Type 1 Diabetes Mellitus at least 1 year ago
* To have regular follow-ups,
* No communication disability (speech, hearing, vision problems)
* It means having a device (computer) with internet connection at home and being able to use it.
Exclusion Criteria
* Using an insulin pump
8 Years
12 Years
ALL
Yes
Sponsors
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Pamukkale University
OTHER
Responsible Party
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Gamze Tınmaz Pehlivan
PhD, Principal Investigator
Principal Investigators
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Sebahat ALTUNDAĞ, AssocProfDr.
Role: STUDY_DIRECTOR
Pamukkale University
Locations
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Pamukkale University
Denizli, , Turkey (Türkiye)
Countries
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Other Identifiers
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Sebahat ALTUNDAĞ, Assoc. Prof.
Identifier Type: OTHER
Identifier Source: secondary_id
GPehlivan
Identifier Type: -
Identifier Source: org_study_id
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