Effects of Virtual Reality and Cyclic Training on Balance
NCT ID: NCT04797598
Last Updated: 2021-05-11
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
32 participants
INTERVENTIONAL
2021-01-21
2021-04-01
Brief Summary
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Virtual Reality is choice of adjunct therapy now a days and can be used in different ways for the rehabilitation. Virtual Reality or active video gaming proved their role as vital part of the treatment program in pediatric rehabilitation as well as adult rehabilitation program. These programs help the patient to achieve goals for functional and activities of daily living skills.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Virtual Reality group
In this group patients will be treated with virtual reality . This group will receive therapy session for 1 hour, two times in a week and for 12 weeks, total session will be 24. The virtual reality group will receive 30 minutes virtual reality training and 30 minutes conventional treatment.
Virtual reality group
This will receive Virtual reality sessions and both group will receive conventional physical therapy as base line treatment
Cyclic training group
In this group patients will be treated with cyclic training . This group will receive therapy session for 1 hour, two times in a week and for 12 weeks, total session will be 24. The cyclic training group will receive 30 minutes cyclic training and 30 minutes conventional treatment
Cyclic training group
This will receive cyclic training session. both group will receive conventional physical therapy as base line treatment
Interventions
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Virtual reality group
This will receive Virtual reality sessions and both group will receive conventional physical therapy as base line treatment
Cyclic training group
This will receive cyclic training session. both group will receive conventional physical therapy as base line treatment
Eligibility Criteria
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Inclusion Criteria
2. Able to stand for 5 minutes
3. The score of mini mental state examination (MMSE) \> 19
4. Male and Females (both genders)
5. Verbal instructions can follow
Exclusion Criteria
2. Spasticity of lower limb
3. Any other medical condition that could affect movement and balance
4. Use of pacemaker, apraxia, epilepsy
5. Psychiatric disorders
45 Years
65 Years
ALL
No
Sponsors
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Riphah International University
OTHER
Responsible Party
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Principal Investigators
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Muhammad Asif A Javed, MS
Role: PRINCIPAL_INVESTIGATOR
Riphah International University
Locations
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Riphah International University
Lahore, Punjab Province, Pakistan
Countries
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References
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Yang S, Hwang WH, Tsai YC, Liu FK, Hsieh LF, Chern JS. Improving balance skills in patients who had stroke through virtual reality treadmill training. Am J Phys Med Rehabil. 2011 Dec;90(12):969-78. doi: 10.1097/PHM.0b013e3182389fae.
Other Identifiers
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REC/LHR/20/2054 Qandil Akram
Identifier Type: -
Identifier Source: org_study_id
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