Effects of Kinesthetic Stimuli During XBOX Kinect Training on People With Parkinson's Disease
NCT ID: NCT04717271
Last Updated: 2023-01-31
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
40 participants
INTERVENTIONAL
2020-11-30
2021-12-16
Brief Summary
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Detailed Description
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PURPOSE: To compare the effects of motor training using video games with and without kinesthetic stimuli offered by physical therapist manual guidance during intervention on the functionality of people with PD.
METHODS: A blind randomized clinical trial in people with idiopathic PD, staging of 1 to 3 according to disability scale of Hoehn and Yahr, will be performed. Participants will be randomized into two groups: the Movement Guidance Group (MVG) and NO-MVG Group. Both groups will receive 8 individual sessions, twice a week, for 4 weeks. Each session consist of 10 minutes of warm-up and 40 minutes of XBOX Kinect training for balance and gait. In the MVG Group, the PT will provide kinesthetic stimuli by assisting manually the participant movements. In the NO-MVG Group, the involvement of the PT will be restricted to ensure participant safety. The two groups will be evaluated before (BT) and after (AT) training and after 60 days (follow-up). A blind physiotherapist will conduct the assessments. Measurements are categorized according to the International Functioning Classification (ICF), those associated with the activity level were established as primary measures: Balance Evaluation Systems Test (BESTest); International Falls Effectiveness Scale (FES-I); 30-second Gait Test; Six Minute Walk Distance (6MWD); Five Times Sit to Stand Test (FTSTS) and Unified Parkinson's Disease Rate Scale (UPDRS) session II. Secondary measures were the evaluation of function using UPDRS session III; Rapid Turns Test (RTT); Montreal Cognitive Assessment (MOCA); Geriatric Depression Scale (GDS-15), and participation using the Parkinson's Disease Quality of Life Questionnaire (PDQ-39).
STATISTICAL ANALYSIS: An ANOVA to repeated measures will be use, having as factors: group (MVG Group and NO-MVG Group) and evaluations (BT, AT and FU). Followed by post hoc Tukey Test to the significance factors. A significance of 5% will be considered.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Movement Guidance Group (MVG)
In the MVG Group, the physiotherapist will provide kinesthetic stimuli by assisting manually the participant movements.
Movement Guidance Group
Participants of the MVG will received kinesthetic stimuli by manual assistance of the physiotherapist, which has the intention of guiding and improving the quality of movement during XBOX Kinect training for balance and gait.
Each session consisted of 10 minutes of warm-up and 40 minutes of XBOX Kinect training, using 4 different exergames.
No Movement Guidance Group (NO-MVG)
In the NO-MVG, the involvement of the physiotherapist will be restricted to guarantee the safety of the participant.
No Movement Guidance Group
Participants of the NO-MVG will not received kinesthetic stimuli by manual assistance of the physiotherapist during XBOX Kinect training for balance and gait.
They will perform the exercises without any manual correction. Although, the physiotherapist will be present during all session to ensure their safety.
Each session consisted of 10 minutes of warm-up and 40 minutes of XBOX Kinect training, using 4 different exergames.
Interventions
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Movement Guidance Group
Participants of the MVG will received kinesthetic stimuli by manual assistance of the physiotherapist, which has the intention of guiding and improving the quality of movement during XBOX Kinect training for balance and gait.
Each session consisted of 10 minutes of warm-up and 40 minutes of XBOX Kinect training, using 4 different exergames.
No Movement Guidance Group
Participants of the NO-MVG will not received kinesthetic stimuli by manual assistance of the physiotherapist during XBOX Kinect training for balance and gait.
They will perform the exercises without any manual correction. Although, the physiotherapist will be present during all session to ensure their safety.
Each session consisted of 10 minutes of warm-up and 40 minutes of XBOX Kinect training, using 4 different exergames.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Active treatment with levodopa
* Stages 1, 2, and 3 according to Hoehn and Yahr Classification
Exclusion Criteria
* Score greater than or equal to 6 on the geriatric depression scale
* Severe respiratory and / or cardiovascular conditions
* Visual and / or auditory deficit that cannot be corrected with glasses or a hearing aid;
* Other previously detected orthopedic or neurological diseases, other than Parkinson's Disease, that may interfere with the individual's performance
* Previous experience with Microsoft XBOX Kinect® games
* And being in rehabilitation in another location concomitant to this training.
50 Years
75 Years
ALL
No
Sponsors
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University of Sao Paulo General Hospital
OTHER
Responsible Party
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Principal Investigators
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Maria Elisa P Piemonte, PT, PhD
Role: STUDY_DIRECTOR
University of Sao Paulo
Pâmela Y Igarasi Barbosa, PT
Role: PRINCIPAL_INVESTIGATOR
University of Sao Paulo
Amarilis Falconi, PT
Role: PRINCIPAL_INVESTIGATOR
University of Sao Paulo
Locations
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Department of Physiotherapy, Communication Science & Disorders, Occupational Therapy, School of Medicine, University of São Paulo
São Paulo, São Paulo, Brazil
Countries
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Other Identifiers
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Pâmela
Identifier Type: -
Identifier Source: org_study_id
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