Functional Improvement in Patients With Parkinson's Disease After Training in Real or Virtual Environment
NCT ID: NCT01580787
Last Updated: 2012-04-19
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
32 participants
INTERVENTIONAL
2009-08-31
2012-04-30
Brief Summary
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The study was finished at december 2011.
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Detailed Description
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Conditions
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Study Design
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NON_RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Virtual Reality Training
The virtual reality training was done by experimental group with ten games of Nintendo Wii Fit.
Balance Training with Nintendo Wii Fit
The participants of the study trained 10 balance games during 14 sessions.
Physical Therapy
The Control Group was trained by conventional Physical Therapy exercises.
Physical Therapy
Patients of the control group was trained with balance exercises.
Interventions
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Balance Training with Nintendo Wii Fit
The participants of the study trained 10 balance games during 14 sessions.
Physical Therapy
Patients of the control group was trained with balance exercises.
Eligibility Criteria
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Inclusion Criteria
* both gender
* on stages 1 and 2,5 of Hoehn e Yahr
Exclusion Criteria
* cognitive impairment
* deficits of visual acuity
* Score on Berg Balance Scale under 46
65 Years
85 Years
ALL
No
Sponsors
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Sao Camilo University Center
OTHER
Responsible Party
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Jose Eduardo Pompeu
Clinical Professor
Principal Investigators
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José E Pompeu, PhD
Role: PRINCIPAL_INVESTIGATOR
Sao Camilo University Center
References
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Pompeu JE, Mendes FA, Silva KG, Lobo AM, Oliveira Tde P, Zomignani AP, Piemonte ME. Effect of Nintendo Wii-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: a randomised clinical trial. Physiotherapy. 2012 Sep;98(3):196-204. doi: 10.1016/j.physio.2012.06.004. Epub 2012 Jul 25.
Other Identifiers
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saocamilo-sp
Identifier Type: -
Identifier Source: org_study_id
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