Effectiveness of Virtual Reality Vision Therapy - VERVE

NCT ID: NCT04691427

Last Updated: 2024-04-16

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

RECRUITING

Clinical Phase

EARLY_PHASE1

Total Enrollment

50 participants

Study Classification

INTERVENTIONAL

Study Start Date

2021-10-14

Study Completion Date

2024-09-30

Brief Summary

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The purpose of this research study is to see how well the treatment of a participant's eye coordination and/or focusing problems improves eye muscle responses and symptoms of eyestrain. We will use an entertainment device called a virtual reality headset to play a custom-designed video game to find out how well the treatment of binocular vision improves a participant's coordination and/or focusing problem. The virtual reality headset uses eye-trackers to monitor progress in a totally objective manner. Objective testing allows the doctor to determine the results without relying on a participant's ability to answer questions or respond verbally in any way. We will compare the results of a participant before and after playing the video game.

Detailed Description

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Conditions

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Convergence Insufficiency

Study Design

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Allocation Method

NA

Intervention Model

SINGLE_GROUP

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Examiner (Outcomes Assessor) will be masked by pooling participants from another study.

Study Groups

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Active Virtual Reality-Based Vision Therapy

Virtual reality vision therapy where participants will be playing a custom-designed video game to act as a therapeutic intervention on a consumer-available virtual reality headset.

Group Type EXPERIMENTAL

Virtual Eye Rotation Vision Exercises (VERVE)

Intervention Type DEVICE

A video game designed with elements of vision therapy will be delivered to participants utilizing consumer-available virtual reality headsets (VIVE Pro Eye).

Interventions

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Virtual Eye Rotation Vision Exercises (VERVE)

A video game designed with elements of vision therapy will be delivered to participants utilizing consumer-available virtual reality headsets (VIVE Pro Eye).

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* Age 9 years and older
* CISS score ≥ 16
* Best-corrected distance visual acuity of 20/25 or better in each eye
* Random dot stereopsis appreciation of 500 seconds of arc or better
* Parent or subject understands the protocol and is willing to enroll in the study

Exclusion Criteria

* Constant strabismus at distance or near
* Vertical heterophoria ≥ 2 ∆ at distance or near
* ≥ 2 line interocular difference in best-corrected visual acuity
* Near point of accommodation \> 20 cm in either eye as measured by push-up method
* Manifest or latent nystagmus
* Non-strabismic binocular vision and accommodative disorders associated with known disease of the brain
* Diseases known to affect accommodation, vergence, or ocular motility such as multiple sclerosis, Graves orbitopathy, myasthenia gravis, diabetes mellitus, Parkinson disease
* Any ocular or systemic medication known to affect accommodation or vergence such as anti-anxiety agents (e.g., Librium or Valium), anti-arrhythmic agents (e.g., Cifenline, Cibenzoline), anti-cholinergics, bladder spasmolytic drugs (e.g., Propiverine), hydroxychloroquine, chloroquine, phenothiazines (e.g., Compazine, Mellaril, Thorazine), tricyclic antidepressants (e.g., Elavil, Nortriptyline, Tofranil)
* Inability to comprehend and/or perform any study-related test or procedure
Minimum Eligible Age

9 Years

Maximum Eligible Age

35 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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New Jersey Institute of Technology

OTHER

Sponsor Role collaborator

Salus University

OTHER

Sponsor Role collaborator

OculoMotor Technologies

INDUSTRY

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Chang Yaramothu, PhD

Role: STUDY_CHAIR

OculoMotor Technologies

Tara L Alvarez, PhD

Role: PRINCIPAL_INVESTIGATOR

OculoMotor Technologies

Mitchell M Scheiman, OD, PhD

Role: PRINCIPAL_INVESTIGATOR

OculoMotor Technologies

Locations

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OculoMotor Technologies

Newark, New Jersey, United States

Site Status RECRUITING

The Eye Institute at Salus University

Philadelphia, Pennsylvania, United States

Site Status COMPLETED

Countries

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United States

Central Contacts

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Chang Yaramothu, PhD

Role: CONTACT

9735585456

Facility Contacts

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Chang Yaramothu, PhD

Role: primary

Other Identifiers

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OMT-01

Identifier Type: -

Identifier Source: org_study_id

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