EFFICACY: Hopewell Hospitalist: A Video Game Intervention to Increase Advance Care Planning by Hospitalists
NCT ID: NCT04557930
Last Updated: 2023-04-10
Study Results
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View full resultsBasic Information
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COMPLETED
NA
163 participants
INTERVENTIONAL
2020-07-01
2021-08-31
Brief Summary
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Detailed Description
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The objective of this study is to test the effect of a novel behavioral intervention on the incidence of ACP conversations by hospitalists practicing at a stratified random sample of hospitals drawn from 220 US acute care hospitals staffed by a large, nationwide acute care physician practice with an ongoing ACP quality improvement initiative.
Methods and analysis: We developed Hopewell Hospitalist, a theory-based adventure video game, to modify physicians' attitudes towards ACP conversations, and to increase their motivation for engaging in them. Drawing on the theory of narrative engagement, players assume the persona of Andy Jordan, a hospitalist who accepts a new job in a small town. Through a series of clinical encounters with seriously-ill patients over the age of 65, players experience the consequences of having (or not having) ACP conversations in a timely fashion. The planned study is a pragmatic stepped-wedge crossover phase III trial, testing the efficacy of Hopewell Hospitalist for increasing ACP conversations. We will randomize 40 hospitals to the month (step) in which they receive the intervention. We aim to recruit 30 hospitalists from up to 8 hospitals each step to complete the intervention, playing Hopewell Hospitalist for at least 2 hours on an iPad pre-loaded with the game. The primary outcome is ACP billing for patients age 65 and older managed by participating hospitalists. We hypothesize that the intervention will increase ACP billing in the quarter after dissemination, and have 80% power to detect a 1% absolute increase and 99% power to detect a 3.5% absolute increase.
Ethics and dissemination: Dartmouth's Committee for the Protection of Human Subjects has approved the study protocol, which is registered on clinicaltrials.gov. We will disseminate the results through manuscripts and the trials website. Hopewell Hospitalist will be made available on the iOS Application Store for download, free of cost, at the conclusion of the trial.
Conditions
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Study Design
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RANDOMIZED
CROSSOVER
HEALTH_SERVICES_RESEARCH
SINGLE
Study Groups
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Usual Care Control
The control arm occurred prior to receipt of the video game intervention. Each hospital group 'crossed over' from control to intervention at a randomized time point based on their assignment to the 'step' of the trial.
No interventions assigned to this group
Video Game Intervention
Each hospital group 'crossed over' from control to intervention at a randomized time point. Physicians working at these hospitals, who agreed to participate in the trial, received a study iPad and were asked to play the video game loaded on the iPad for a minimum of 2 hours.
Hopewell Hospitalist Video Game
Hopewell Hospitalist is a customized theory-based adventure video game that uses narrative engagement to educate physician players on advance care planning to increase physicians' likelihood of engaging in and billing for ACP conversations.
Interventions
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Hopewell Hospitalist Video Game
Hopewell Hospitalist is a customized theory-based adventure video game that uses narrative engagement to educate physician players on advance care planning to increase physicians' likelihood of engaging in and billing for ACP conversations.
Eligibility Criteria
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Inclusion Criteria
* Staffed by Sound Physicians for at least 2 quarters
* Advance care planning billing rate in prior quarter greater than 0 percent
* Employs a nurse liaison
* Hospitalist chief approval to approach hospitalists
* Employed by Sound for at least 2 quarters and staffing an eligible hospital for at least 1 quarter
* ACP billing rate in prior quarter greater than 0 percent or answers eligibility question affirming use of ACP billing codes
* Provides informed consent
* Name matches a name in the contact list for the sample; OR is verified by communication through an employer-based email address
* Receipt of a functional iPad within study step time frame
Exclusion Criteria
* Not staffed by Sound Physicians for at least 2 quarters
* Advance care planning billing rate in prior quarter of 0 percent
* Does not employ a nurse liaison
* Hospitalist chief disapproval to approach hospitalists
* Hospitalist chief does not provide contact information for hospitalists
* Target number of hospitalists for the "step" has been met or exceeded
* Not employed by Sound for at least 2 quarters and staffing an eligible hospital for at least 1 quarter
* ACP billing rate in prior quarter of 0 percent or answers eligibility question refusing use of ACP billing
* Does not provide informed consent
* Provides consent after the given deadline for consenting
* Name does not match a name in the contact list for the sample; OR cannot be verified by communication through an employer-based email address
* Receipt of a nonfunctional iPad within study step time frame
* If the number of participants who consent per site exceeds targets, then participants who are part-time employees will be preferentially excluded
ALL
Yes
Sponsors
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Sound Physicians
OTHER
National Institute on Aging (NIA)
NIH
Dartmouth-Hitchcock Medical Center
OTHER
Responsible Party
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Amber Barnato
Director of the Dartmouth Institute for Health Policy and Clinical Practices
Principal Investigators
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Amber Barnato, MD, MPH, MS
Role: PRINCIPAL_INVESTIGATOR
Dartmouth-Hitchcock Medical Center and Geisel School of Medicine�
Deepika Mohan, MD, MPH
Role: PRINCIPAL_INVESTIGATOR
University of Pittsburgh
Locations
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Dartmouth Hitchcock Medical Center
Lebanon, New Hampshire, United States
Countries
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References
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Mohan D, MacMartin MA, Chelen JSC, Maezes CB, Barnato AE. Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers. Implement Sci Commun. 2021 Oct 13;2(1):117. doi: 10.1186/s43058-021-00216-8.
Mohan D, O'Malley AJ, Chelen J, MacMartin M, Murphy M, Rudolph M, Barnato A. Videogame intervention to increase advance care planning conversations by hospitalists with older adults: study protocol for a stepped-wedge clinical trial. BMJ Open. 2021 Mar 22;11(3):e045084. doi: 10.1136/bmjopen-2020-045084.
Mohan D, O'Malley AJ, Chelen J, MacMartin M, Murphy M, Rudolph M, Engel JA, Barnato AE. Using a Video Game Intervention to Increase Hospitalists' Advance Care Planning Conversations with Older Adults: a Stepped Wedge Randomized Clinical Trial. J Gen Intern Med. 2023 Nov;38(14):3224-3234. doi: 10.1007/s11606-023-08297-y. Epub 2023 Jul 10.
Provided Documents
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Document Type: Study Protocol
Document Type: Statistical Analysis Plan
Document Type: Informed Consent Form
Other Identifiers
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STUDY00031186
Identifier Type: -
Identifier Source: org_study_id
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