EFFICACY: Hopewell Hospitalist: A Video Game Intervention to Increase Advance Care Planning by Hospitalists

NCT ID: NCT04557930

Last Updated: 2023-04-10

Study Results

Results available

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Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

163 participants

Study Classification

INTERVENTIONAL

Study Start Date

2020-07-01

Study Completion Date

2021-08-31

Brief Summary

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Hopewell Hospitalist is a theory-based adventure video game designed to increase the likelihood that a physician will engage in an advance care planning (ACP) conversation with a patient over the age of 65. Drawing on the theory of narrative engagement, players assume the persona of a hospitalist and navigate a series of clinical encounters with seriously-ill patients over the age of 65. Players experience the consequences of having (or not having) ACP conversations in a timely fashion. The planned study is a pragmatic stepped-wedge crossover phase III trial testing the efficacy of Hopewell Hospitalist for increasing ACP rates measured by ACP billing frequency.

Detailed Description

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Introduction: Fewer than half of all people in the U.S. have a documented advance care plan, such as an advance directive, despite their importance in ensuring high-quality care at the end-of-life. Hospitalization offers an opportunity for physicians to initiate advance care planning (ACP) conversations. Despite expert recommendations, hospital-based physicians (hospitalists) do not routinely engage in these conversations, reserving them for the critically ill.

The objective of this study is to test the effect of a novel behavioral intervention on the incidence of ACP conversations by hospitalists practicing at a stratified random sample of hospitals drawn from 220 US acute care hospitals staffed by a large, nationwide acute care physician practice with an ongoing ACP quality improvement initiative.

Methods and analysis: We developed Hopewell Hospitalist, a theory-based adventure video game, to modify physicians' attitudes towards ACP conversations, and to increase their motivation for engaging in them. Drawing on the theory of narrative engagement, players assume the persona of Andy Jordan, a hospitalist who accepts a new job in a small town. Through a series of clinical encounters with seriously-ill patients over the age of 65, players experience the consequences of having (or not having) ACP conversations in a timely fashion. The planned study is a pragmatic stepped-wedge crossover phase III trial, testing the efficacy of Hopewell Hospitalist for increasing ACP conversations. We will randomize 40 hospitals to the month (step) in which they receive the intervention. We aim to recruit 30 hospitalists from up to 8 hospitals each step to complete the intervention, playing Hopewell Hospitalist for at least 2 hours on an iPad pre-loaded with the game. The primary outcome is ACP billing for patients age 65 and older managed by participating hospitalists. We hypothesize that the intervention will increase ACP billing in the quarter after dissemination, and have 80% power to detect a 1% absolute increase and 99% power to detect a 3.5% absolute increase.

Ethics and dissemination: Dartmouth's Committee for the Protection of Human Subjects has approved the study protocol, which is registered on clinicaltrials.gov. We will disseminate the results through manuscripts and the trials website. Hopewell Hospitalist will be made available on the iOS Application Store for download, free of cost, at the conclusion of the trial.

Conditions

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Advance Care Planning

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

CROSSOVER

A stepped wedge crossover trial randomizing physician participants at the group level (i.e., hospital). Each hospital group 'crossed over' from control to intervention at a randomized time point.
Primary Study Purpose

HEALTH_SERVICES_RESEARCH

Blinding Strategy

SINGLE

Outcome Assessors
A hospital's treatment assignment was masked during analysis.

Study Groups

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Usual Care Control

The control arm occurred prior to receipt of the video game intervention. Each hospital group 'crossed over' from control to intervention at a randomized time point based on their assignment to the 'step' of the trial.

Group Type NO_INTERVENTION

No interventions assigned to this group

Video Game Intervention

Each hospital group 'crossed over' from control to intervention at a randomized time point. Physicians working at these hospitals, who agreed to participate in the trial, received a study iPad and were asked to play the video game loaded on the iPad for a minimum of 2 hours.

Group Type EXPERIMENTAL

Hopewell Hospitalist Video Game

Intervention Type BEHAVIORAL

Hopewell Hospitalist is a customized theory-based adventure video game that uses narrative engagement to educate physician players on advance care planning to increase physicians' likelihood of engaging in and billing for ACP conversations.

Interventions

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Hopewell Hospitalist Video Game

Hopewell Hospitalist is a customized theory-based adventure video game that uses narrative engagement to educate physician players on advance care planning to increase physicians' likelihood of engaging in and billing for ACP conversations.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Value-based delivery model of care (Bundled Payment Care Initiative)
* Staffed by Sound Physicians for at least 2 quarters
* Advance care planning billing rate in prior quarter greater than 0 percent
* Employs a nurse liaison
* Hospitalist chief approval to approach hospitalists


* Employed by Sound for at least 2 quarters and staffing an eligible hospital for at least 1 quarter
* ACP billing rate in prior quarter greater than 0 percent or answers eligibility question affirming use of ACP billing codes
* Provides informed consent
* Name matches a name in the contact list for the sample; OR is verified by communication through an employer-based email address
* Receipt of a functional iPad within study step time frame

Exclusion Criteria

* Sound Physicians no longer staffing the hospital
* Not staffed by Sound Physicians for at least 2 quarters
* Advance care planning billing rate in prior quarter of 0 percent
* Does not employ a nurse liaison
* Hospitalist chief disapproval to approach hospitalists
* Hospitalist chief does not provide contact information for hospitalists
* Target number of hospitalists for the "step" has been met or exceeded


* Not employed by Sound for at least 2 quarters and staffing an eligible hospital for at least 1 quarter
* ACP billing rate in prior quarter of 0 percent or answers eligibility question refusing use of ACP billing
* Does not provide informed consent
* Provides consent after the given deadline for consenting
* Name does not match a name in the contact list for the sample; OR cannot be verified by communication through an employer-based email address
* Receipt of a nonfunctional iPad within study step time frame
* If the number of participants who consent per site exceeds targets, then participants who are part-time employees will be preferentially excluded
Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Sound Physicians

OTHER

Sponsor Role collaborator

National Institute on Aging (NIA)

NIH

Sponsor Role collaborator

Dartmouth-Hitchcock Medical Center

OTHER

Sponsor Role lead

Responsible Party

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Amber Barnato

Director of the Dartmouth Institute for Health Policy and Clinical Practices

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Amber Barnato, MD, MPH, MS

Role: PRINCIPAL_INVESTIGATOR

Dartmouth-Hitchcock Medical Center and Geisel School of Medicine�

Deepika Mohan, MD, MPH

Role: PRINCIPAL_INVESTIGATOR

University of Pittsburgh

Locations

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Dartmouth Hitchcock Medical Center

Lebanon, New Hampshire, United States

Site Status

Countries

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United States

References

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Mohan D, MacMartin MA, Chelen JSC, Maezes CB, Barnato AE. Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers. Implement Sci Commun. 2021 Oct 13;2(1):117. doi: 10.1186/s43058-021-00216-8.

Reference Type BACKGROUND
PMID: 34645515 (View on PubMed)

Mohan D, O'Malley AJ, Chelen J, MacMartin M, Murphy M, Rudolph M, Barnato A. Videogame intervention to increase advance care planning conversations by hospitalists with older adults: study protocol for a stepped-wedge clinical trial. BMJ Open. 2021 Mar 22;11(3):e045084. doi: 10.1136/bmjopen-2020-045084.

Reference Type BACKGROUND
PMID: 33753443 (View on PubMed)

Mohan D, O'Malley AJ, Chelen J, MacMartin M, Murphy M, Rudolph M, Engel JA, Barnato AE. Using a Video Game Intervention to Increase Hospitalists' Advance Care Planning Conversations with Older Adults: a Stepped Wedge Randomized Clinical Trial. J Gen Intern Med. 2023 Nov;38(14):3224-3234. doi: 10.1007/s11606-023-08297-y. Epub 2023 Jul 10.

Reference Type DERIVED
PMID: 37429972 (View on PubMed)

Provided Documents

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Document Type: Study Protocol

View Document

Document Type: Statistical Analysis Plan

View Document

Document Type: Informed Consent Form

View Document

Other Identifiers

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P01AG019783

Identifier Type: NIH

Identifier Source: secondary_id

View Link

STUDY00031186

Identifier Type: -

Identifier Source: org_study_id

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