Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
186 participants
INTERVENTIONAL
2019-10-01
2020-12-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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NON_RANDOMIZED
PARALLEL
OTHER
NONE
Study Groups
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Treatment
Treatment group used GuessWhat during the 4 week intervention period.
GuessWhat Mobile Application
The GuessWhat app is a charades style game and app that engages parent and child in fluid social interaction where the parent must guess what the child is acting out based on the prompt shown on the phone screen. Participants will use their own personal phone to download the study app. Parent and child will be encouraged to play using the emojis and emotion game mode at least 3 individual game sessions per week. Parents are asked to play GuessWhat with their child 3-4 times per week for 4 weeks.
Control
Participants in control group received standard treatment as usual.
GuessWhat Mobile Application
The GuessWhat app is a charades style game and app that engages parent and child in fluid social interaction where the parent must guess what the child is acting out based on the prompt shown on the phone screen. Participants will use their own personal phone to download the study app. Parent and child will be encouraged to play using the emojis and emotion game mode at least 3 individual game sessions per week. Parents are asked to play GuessWhat with their child 3-4 times per week for 4 weeks.
Interventions
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GuessWhat Mobile Application
The GuessWhat app is a charades style game and app that engages parent and child in fluid social interaction where the parent must guess what the child is acting out based on the prompt shown on the phone screen. Participants will use their own personal phone to download the study app. Parent and child will be encouraged to play using the emojis and emotion game mode at least 3 individual game sessions per week. Parents are asked to play GuessWhat with their child 3-4 times per week for 4 weeks.
Eligibility Criteria
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Inclusion Criteria
* Child with autism is between 3 and 12 years old at time of baseline data collection.
Exclusion Criteria
* Parent does not have an Android or iOs smartphone compatible with GuessWhat App
3 Years
12 Years
ALL
Yes
Sponsors
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Stanford University
OTHER
Responsible Party
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Dennis Paul Wall
Associate Professor
Principal Investigators
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Dennis P Wall, PhD
Role: PRINCIPAL_INVESTIGATOR
Stanford University
Locations
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Stanford University
Stanford, California, United States
Countries
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Related Links
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Study Website
Other Identifiers
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39562
Identifier Type: -
Identifier Source: org_study_id
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