Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
92 participants
INTERVENTIONAL
2018-11-05
2021-12-31
Brief Summary
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1. To evaluate the effects of an active video game program on cardiometabolic risk in overweight/obese children
2. to identify the effect of this intervention on physical fitness
3. to study possible changes in the sedentary lifestyles of children after the exercise program.
This is a randomized crossover study, with 2 intervention periods of 9 months each, and a 3-month period of washing. Ninetytwo children between 9 and 11 years old who are overweight or obese will be included and randomly assigned to one of the 2 homogeneous groups (control-intervention). Both groups will receive education in healthy lifestyles, and the intervention group will also follow a physical exercise program with active video games (3-4 days/week). The sessions will last between 30 and 45 minutes and will include different moderate-vigorous aerobic activities and muscular strength exercises. Body composition, physical fitness, levels of leptin, adiponectin and visfatin, lipid and ferric profiles, and markers of inflammation and metabolic risk such as insulin resistance, TNF-α, CRP, ALT, AST, gamma-GT and IL-6will be measured before and after the intervention. In addition, dietary habits (24h recalls), physical activity (accelerometers), blood pressure, waist and neck circumference, and pubertal development will be also assessed.
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Detailed Description
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This is a randomized crossover study, with 2 intervention periods of 9 months each, and a 3-month period of washing. Ninetytwo children between 9 and 11 years old who are overweight or obese will be included and randomly assigned to one of the 2 homogeneous groups (control-intervention). Both groups will receive education in healthy lifestyles, and the intervention group will also follow a physical exercise program with active video games (3-4 days/week). The sessions will last between 30 and 45 minutes and will include different moderate-vigorous aerobic activities and muscular strength exercises. Body composition, physical fitness, levels of leptin, adiponectin and visfatin, lipid and ferric profiles, and markers of inflammation and metabolic risk such as insulin resistance, TNF-α, CRP, ALT, AST, gamma-GT and IL-6will be measured before and after the intervention. In addition, dietary habits (24h recalls), physical activity (accelerometers), blood pressure, waist and neck circumference, and pubertal development will be also assessed.
Conditions
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Study Design
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RANDOMIZED
CROSSOVER
TREATMENT
NONE
Study Groups
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exercise group with active video-games
exergaming exercise: A combination of traditional exercise and exercise through active video games performed 3 days a week for one hour during 7 months. As well, it will be including some session about nutritional advice.
active video-games
An intervention with active video-games to increase physical activity and improve body composition
control group
no physical intevention will be provided, but it will be included some sessions on nutritional advice.
No interventions assigned to this group
Interventions
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active video-games
An intervention with active video-games to increase physical activity and improve body composition
Eligibility Criteria
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Inclusion Criteria
* children with ages between 9-11 years old
* children in tanner stage I ó II
Exclusion Criteria
* menarche in girls
* contraindications or pathologies associated with exercise
* regular attendance at extracurricular activities of high energy expenditure
* diet
9 Years
11 Years
ALL
Yes
Sponsors
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Universidad de Zaragoza
OTHER
Responsible Party
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José A. Casajús
Professor
Locations
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José Antonio Casajús Mallén
Zaragoza, , Spain
Countries
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References
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Comeras-Chueca C, Villalba-Heredia L, Lozano-Berges G, Matute-Llorente A, Marin-Puyalto J, Vicente-Rodriguez G, Casajus JA, Gonzalez-Aguero A. High muscular fitness level may positively affect bone strength and body composition in children with overweight and obesity. Arch Osteoporos. 2024 Jun 10;19(1):47. doi: 10.1007/s11657-024-01405-3.
Comeras-Chueca C, Villalba-Heredia L, Perez-Lasierra JL, Lozano-Berges G, Matute-Llorente A, Vicente-Rodriguez G, Casajus JA, Gonzalez-Aguero A. Effect of an Active Video Game Intervention Combined With Multicomponent Exercise for Cardiorespiratory Fitness in Children With Overweight and Obesity: Randomized Controlled Trial. JMIR Serious Games. 2022 May 24;10(2):e33782. doi: 10.2196/33782.
Other Identifiers
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DEP2017-85194-P
Identifier Type: -
Identifier Source: org_study_id
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