Gaming Technology to Encourage Healthy Weight and Activity in Youth

NCT ID: NCT02560493

Last Updated: 2024-03-29

Study Results

Results available

Outcome measurements, participant flow, baseline characteristics, and adverse events have been published for this study.

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Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

46 participants

Study Classification

INTERVENTIONAL

Study Start Date

2015-10-31

Study Completion Date

2016-09-30

Brief Summary

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The goal of the proposed randomized controlled trial is to test the efficacy of exergaming (i.e. video gaming that involves physical activity) to reduce adiposity in overweight and obese children.

Detailed Description

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The GAMESQUAD study is a 6-month, 2-arm randomized controlled trial among 46 overweight/obese children (aged 10 to 12 years) assigned to: 1) 3 hours/week of in-home exergaming or 2) a control group. An innovative aspect is the inclusion of a fitness trainer who will regularly video chat with the participant and virtually monitor gameplay. The study will advance the field by: 1) establishing the efficacy of exergaming to reduce BMIz among overweight and obese children and 2) demonstrating the potential of exergaming to reduce body fat and improve children's cardiovascular health.

Conditions

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Childhood Obesity

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

SINGLE

Outcome Assessors

Study Groups

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Control Condition

Participants randomly assigned to the control condition will be asked to continue their usual physical activity habits and will not interact with the intervention staff.

Group Type NO_INTERVENTION

No interventions assigned to this group

Exergaming Condition

Participants randomly assigned to the exergaming condition will participate in a 6 month exergaming intervention.

Group Type EXPERIMENTAL

Exergaming Condition

Intervention Type BEHAVIORAL

Participants are encouraged to meet the MVPA goal of 60 minutes/day, which will be gradually achieved beginning with 10 minutes/day in Week 1 and reaching 60 minutes/day in Week 6. Three hours each week will be devoted to exergame play, following prescribed exergame routines.

Interventions

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Exergaming Condition

Participants are encouraged to meet the MVPA goal of 60 minutes/day, which will be gradually achieved beginning with 10 minutes/day in Week 1 and reaching 60 minutes/day in Week 6. Three hours each week will be devoted to exergame play, following prescribed exergame routines.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* BMI percentile \> or equal to 85 on the CDC growth chart
* Participating household has a high-speed internet connection
* At least 1 family member or friend who is willing to exergame in the home with the participant for 3 hours/week

Exclusion Criteria

* Pregnant
* Impairments that prevent normal ambulation
* Previous history, or current symptoms of, cardiovascular disease, musculoskeletal injury, or epileptic seizures
Minimum Eligible Age

10 Years

Maximum Eligible Age

12 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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American Heart Association

OTHER

Sponsor Role collaborator

Pennington Biomedical Research Center

OTHER

Sponsor Role lead

Responsible Party

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Amanda Staiano

Principal Investigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Amanda E Staiano, PhD

Role: PRINCIPAL_INVESTIGATOR

Pennington Biomedical Research Center

Locations

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Pennington Biomedical Research Center

Baton Rouge, Louisiana, United States

Site Status

Countries

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United States

References

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Staiano AE, Beyl RA, Guan W, Hendrick CA, Hsia DS, Newton RL Jr. Home-based exergaming among children with overweight and obesity: a randomized clinical trial. Pediatr Obes. 2018 Nov;13(11):724-733. doi: 10.1111/ijpo.12438. Epub 2018 Jul 20.

Reference Type BACKGROUND
PMID: 30027607 (View on PubMed)

Other Identifiers

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PBRC 2015-037

Identifier Type: -

Identifier Source: org_study_id

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