Motivating Survey Compliance: Game Play Study 1

NCT ID: NCT03738254

Last Updated: 2019-02-22

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

Get a concise snapshot of the trial, including recruitment status, study phase, enrollment targets, and key timeline milestones.

Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

232 participants

Study Classification

INTERVENTIONAL

Study Start Date

2017-10-09

Study Completion Date

2018-01-11

Brief Summary

Review the sponsor-provided synopsis that highlights what the study is about and why it is being conducted.

Self-reports, especially for patients with chronic physical or mental diseases, are critical for disease research and drug development. Historically, it has been very difficult to collect self-reported data for long periods of time as it is an unpleasant and inconvenient task. Paper and digital surveys are the traditional way of collecting self-reports and have been around for a long time, but still suffer from lack of adherence despite the best efforts of researchers to remind and motivate individuals to fill them out.

Mobile games, on the other hand, benefit from an enormous amount of human adherence. These video games can be played on a smartphone and have captured the attention of a wide variety of demographics. The investigators have used established game design principles to develop a mobile game to motivate individuals to fill out a daily survey.

The purpose of this study is to determine which method of survey administration (paper, digital survey, or game- motivated survey) leads to the highest adherence rates for daily surveys.

Detailed Description

Dive into the extended narrative that explains the scientific background, objectives, and procedures in greater depth.

The recruitment flyers, emails, and postings will invite eligible individuals to participate in a 35-day study about mood, games, and time use for $100. Interested persons will be invited to go to a link to fill out a screening survey. Potential participants will be screened to make sure they are in the appropriate age range and have a smartphone. This will be accomplished via an online survey.

Once a potential participant has been identified, he or she will be directed to digital information about the study that is written in an easily understandable format. This information will include the types of questions that will be asked on a daily basis, information about the pre- and post- surveys, information about payment ($40 for finishing the first 4 of 7 surveys and an additional $60 for finishing the post-study survey), and notification that the participant does not need to fill out any question if it makes him/her uncomfortable. If the individual still wants to participate, they will be instructed to enter the email address of a parent or guardian who can provide consent for them. If the individual is 18 years old or older, they will provide their own consent. Individuals under 18 will read and digitally sign an assent form.

After a participant has consented to participate, he or she will be randomized into one of 3 groups for filling out the daily surveys: paper surveys, digital surveys, or game-motivated digital surveys. The participant will then fill out a pre-study survey about general demographics (age, gender), gaming and time use habits, and complete a couple of quick assessments to determine reading level and arithmetic level. Then participants will provide an email address to receive payment at the end of the study. Participants will be reminded of the payment schedule and then be directed to download the free app that matches his or her randomized group. Note that the paper surveys group will visit a webpage that displays a randomized word that he or she will need to write on the paper survey so that we can approximate when the survey was filled out. In addition, the paper surveys group participants will also be directed to print out their surveys for the study.

After the pre-study survey is complete, participants will receive a daily notification from their downloaded app to remember to fill out their survey for the day for 35 days. Each participant will be asked the following 5 questions each day:

1. What was your mood during the last 24 hours?
2. How many minutes did you spend playing mobile games in the last 24 hours?
3. How many times did you watch ads for in-game rewards in the past 24 hours?
4. How many minutes did you spend outside in the last 24 hours?
5. What has the weather been like in the last 24 hours?

Additionally, participants in the paper survey will be required to write the word that is on the webpage. This allows us to get an approximation of when the paper survey was filled out.

In the digital survey, we will record the time taken to complete each question and the latency between the notification to complete the survey and the actual survey completion. In the game-motivated survey, we will also record the participant's interactions with the game.

Once the 35-day study is over, participants will be sent a link to fill out the post-study survey. Participants in the paper survey group will also be given instructions for returning the forms to us via FedEx (participants will be given $10 to cover any charges incurred for returning the surveys).

Participants will then be sent their compensation in the form they indicated (Amazon Giftcard via email).

Analysis will be completed to compare average completion rates between the three study arms.

Conditions

See the medical conditions and disease areas that this research is targeting or investigating.

Patient Reported Outcome Measures Compliance

Study Design

Understand how the trial is structured, including allocation methods, masking strategies, primary purpose, and other design elements.

Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

SUPPORTIVE_CARE

Blinding Strategy

NONE

Study Groups

Review each arm or cohort in the study, along with the interventions and objectives associated with them.

Paper PRO

Participants in the Paper PRO arm completed daily patient reported outcome diaries on paper

Group Type ACTIVE_COMPARATOR

Paper Survey

Intervention Type OTHER

Paper version of daily survey

ePRO

Participants in the ePRO arm completed daily patient reported outcome diaries online via a smartphone app.

Group Type ACTIVE_COMPARATOR

Electronic Survey

Intervention Type OTHER

Electronic version of daily survey administered via a smartphone app.

Game-Motivated ePRO

Participants in the Game-Motivated ePRO arm completed daily patient reported outcome diaries online via a smartphone app. These participants were also given access to a game that rewarded the participant with an in-game reward that helped the participant complete various in-game quests.

Group Type EXPERIMENTAL

The Guardians: A smartphone game

Intervention Type OTHER

"The Guardians" is a mix of two popular game genres: idle games (a game that doesn't require constant player input in order to progress in the game, but often progresses exponentially in response to a few user inputs, e.g., Cookie Clicker and Adventure Capitalist) and pet collection games (a game where the player seeks to collect all of the pets in a set, e.g., Pokemon or Neko Atsume). The game gives the player an in-game reward for completing a survey.

Interventions

Learn about the drugs, procedures, or behavioral strategies being tested and how they are applied within this trial.

The Guardians: A smartphone game

"The Guardians" is a mix of two popular game genres: idle games (a game that doesn't require constant player input in order to progress in the game, but often progresses exponentially in response to a few user inputs, e.g., Cookie Clicker and Adventure Capitalist) and pet collection games (a game where the player seeks to collect all of the pets in a set, e.g., Pokemon or Neko Atsume). The game gives the player an in-game reward for completing a survey.

Intervention Type OTHER

Paper Survey

Paper version of daily survey

Intervention Type OTHER

Electronic Survey

Electronic version of daily survey administered via a smartphone app.

Intervention Type OTHER

Eligibility Criteria

Check the participation requirements, including inclusion and exclusion rules, age limits, and whether healthy volunteers are accepted.

Inclusion Criteria

* Aged 6-24
* Own and use either an iPhone or Android smartphone
* Access to US Apple App Store or US GooglePlayStore

Exclusion Criteria

* N/A
Minimum Eligible Age

6 Years

Maximum Eligible Age

24 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

Meet the organizations funding or collaborating on the study and learn about their roles.

Millennium Pharmaceuticals, Inc.

INDUSTRY

Sponsor Role collaborator

Massachusetts Institute of Technology

OTHER

Sponsor Role lead

Responsible Party

Identify the individual or organization who holds primary responsibility for the study information submitted to regulators.

Responsibility Role SPONSOR

Principal Investigators

Learn about the lead researchers overseeing the trial and their institutional affiliations.

Rosalind W Picard, ScD

Role: PRINCIPAL_INVESTIGATOR

Massachusetts Institute of Technology

Locations

Explore where the study is taking place and check the recruitment status at each participating site.

Massachusetts Institute of Technology

Cambridge, Massachusetts, United States

Site Status

Countries

Review the countries where the study has at least one active or historical site.

United States

References

Explore related publications, articles, or registry entries linked to this study.

Taylor S, Ferguson C, Peng F, Schoeneich M, Picard RW. Use of In-Game Rewards to Motivate Daily Self-Report Compliance: Randomized Controlled Trial. J Med Internet Res. 2019 Jan 3;21(1):e11683. doi: 10.2196/11683.

Reference Type DERIVED
PMID: 30609986 (View on PubMed)

Other Identifiers

Review additional registry numbers or institutional identifiers associated with this trial.

1708061907

Identifier Type: -

Identifier Source: org_study_id

More Related Trials

Additional clinical trials that may be relevant based on similarity analysis.

A Mightier Healthcare System
NCT04732806 COMPLETED NA
Groups for Regaining Our Wellbeing
NCT03058952 COMPLETED NA
Healthy Minds Comparison Study
NCT06282523 COMPLETED NA
Student Wellness 2.0
NCT06804213 COMPLETED NA
New Technology and Child Health
NCT02622035 COMPLETED NA