Nature as a Buffer Among People With Chronic Pain

NCT ID: NCT03153891

Last Updated: 2019-04-01

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

23 participants

Study Classification

INTERVENTIONAL

Study Start Date

2016-07-01

Study Completion Date

2018-06-30

Brief Summary

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This randomized controlled trial examines the effect of nature exposure on pain intensity levels among older adults who experience chronic pain. Investigators examine the effects of nature on: the experience of chronic pain, on pain catastrophizing, and on attention restoration.

Detailed Description

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Nature has been used to reduce pain in the context of acute pain (e.g., during painful medical procedures) but nature has not been examined as an intervention strategy to address chronic pain. Second, the mechanism though which nature might reduce the experience of pain is not well understood. Participants are cognitively intact individuals aged 60-90 who experience chronic pain and who rate their health as fair, good or excellent. Participants are randomly assigned to one of three conditions: virtual reality (VR) nature; VR built environment; or control. Researchers examine effects of VR nature exposure on the experience of chronic pain, pain catastrophizing, and on attention restoration as well as the relations among these variables.

Conditions

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Chronic Pain

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

BASIC_SCIENCE

Blinding Strategy

NONE

Study Groups

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Natural Environment

Participants experience a virtual reality natural environment intervention (using VR goggles with Smartphone) for 10 minutes on two occasions, 1 week apart.

Group Type EXPERIMENTAL

Natural Environment

Intervention Type OTHER

the natural environment will be delivered via Samsung VR gear goggles with Samsung smartphone.

Built Environment

Participants experience a virtual reality built environment intervention (using VR goggles with Smartphone) for 10 minutes on two occasions, 1 week apart.

Group Type EXPERIMENTAL

Built Environment

Intervention Type OTHER

the built environment will be delivered via Samsung VR gear goggles with Samsung smartphone.

Control

Participants do not experience a VR intervention. Instead they visit with research assistants for 10 minutes on two occasions, 1 week apart.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Natural Environment

the natural environment will be delivered via Samsung VR gear goggles with Samsung smartphone.

Intervention Type OTHER

Built Environment

the built environment will be delivered via Samsung VR gear goggles with Samsung smartphone.

Intervention Type OTHER

Other Intervention Names

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VR nature VR built environment

Eligibility Criteria

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Inclusion Criteria

* rate health as "fair" "good" or "excellent"
* experience chronic pain
* cognitively intact
* do not use wheelchair
Minimum Eligible Age

60 Years

Maximum Eligible Age

90 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Cornell University

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Nancy M Wells, PhD

Role: PRINCIPAL_INVESTIGATOR

Design + Environmental Analysis, Cornell University

Locations

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Cornell University

Ithaca, New York, United States

Site Status

Countries

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United States

Other Identifiers

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1703006971

Identifier Type: -

Identifier Source: org_study_id

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