Sensorimotor Exercises in Virtual Reality Platform in Individuals With Human T-lymphotropic Virus
NCT ID: NCT02877030
Last Updated: 2019-06-06
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
42 participants
INTERVENTIONAL
2017-04-02
2018-05-05
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
CROSSOVER
TREATMENT
SINGLE
Study Groups
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Test control group
Start the sensorimotor exercises protocol with video game immediately after the first evaluation
Video game
The protocol sensorimotor exercises consist of a virtual game that attaches to the Nintendo Wii and using arrows that are thrown from above, players must perform weight-shifting movements in the Nintendo platform to the target be directed to the trajectory the arrows. The goal is to catch as many arrows.
Control test group
Start of sensorimotor exercises with video game protocol after ten weeks
Video game
The protocol sensorimotor exercises consist of a virtual game that attaches to the Nintendo Wii and using arrows that are thrown from above, players must perform weight-shifting movements in the Nintendo platform to the target be directed to the trajectory the arrows. The goal is to catch as many arrows.
comparison group
No intervention
No interventions assigned to this group
Interventions
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Video game
The protocol sensorimotor exercises consist of a virtual game that attaches to the Nintendo Wii and using arrows that are thrown from above, players must perform weight-shifting movements in the Nintendo platform to the target be directed to the trajectory the arrows. The goal is to catch as many arrows.
Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
18 Years
65 Years
ALL
Yes
Sponsors
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Pedreira, Érika, M.D.
INDIV
Responsible Party
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Érika Pedreira
M.D.
Principal Investigators
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Erika Fonseca, M.D.
Role: PRINCIPAL_INVESTIGATOR
Pedreira, Érika, M.D.
Locations
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Universidade Católica do Salvador
Salvador, Estado de Bahia, Brazil
Countries
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References
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Patricio NA, Vidal DG, Pinto EB, Sa KN, Baptista AF. Effectiveness of virtual reality games for falls, postural oscillations, pain and quality of life of individual HAM/TSP: a randomized, controlled, clinical trial. J Neurovirol. 2020 Oct;26(5):676-686. doi: 10.1007/s13365-020-00880-x. Epub 2020 Jul 31.
Other Identifiers
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PedreiraE
Identifier Type: -
Identifier Source: org_study_id
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