Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
22 participants
INTERVENTIONAL
2009-11-30
2010-12-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
CROSSOVER
PREVENTION
NONE
Study Groups
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Video game play
1-hour video game play
FIFA 2009, a football video game played on Xbox 360
Interventions
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1-hour video game play
FIFA 2009, a football video game played on Xbox 360
Eligibility Criteria
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Inclusion Criteria
* Normal weight (5th percentile to less than the 85th percentile)
Exclusion Criteria
* Unstable body weight (±4 kg) during the 6 months preceding testing
* Regular physical exercise (\>3 hours/week)
* Excessive intake of alcohol (\>7 drinks/week)
* Substance abuse
* Metabolic disease (e.g. thyroid disease, heart disease, diabetes, etc.)
* Medication that could interfere with the outcome variables
* Eating disorder
* High restraint eating behavior (score ≥8 for cognitive dietary restraint in the Three-Factor Eating Questionnaire)
* Irregular eating schedule (e.g. skipping breakfast)
* Unfamiliar with the use of video games
* Unable to comply with the protocol
15 Years
19 Years
MALE
Yes
Sponsors
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University of Copenhagen
OTHER
Responsible Party
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University of Copenhagen
Locations
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University of Copenhagen
Copenhagen, , Denmark
Countries
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References
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Chaput JP, Visby T, Nyby S, Klingenberg L, Gregersen NT, Tremblay A, Astrup A, Sjodin A. Video game playing increases food intake in adolescents: a randomized crossover study. Am J Clin Nutr. 2011 Jun;93(6):1196-203. doi: 10.3945/ajcn.110.008680. Epub 2011 Apr 13.
Other Identifiers
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B268
Identifier Type: -
Identifier Source: org_study_id
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