Comparison of Vestibulo-Ocular Reflex and Cognitive Functions in E-Athletes and Non-Athletes
NCT ID: NCT07211191
Last Updated: 2025-10-07
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
36 participants
OBSERVATIONAL
2021-05-27
2021-09-23
Brief Summary
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Detailed Description
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This cross-sectional study is designed to compare cognitive and vestibular performance between esports athletes and non-athlete controls. Participants include young adults with and without at least four years of competitive gaming experience. Cognitive abilities are assessed with the Stroop Test, which measures selective attention, inhibition, and processing speed, and the Corsi Block-Tapping Test, which evaluates visuospatial short-term and working memory. Vestibular performance is assessed with the Functional Head Impulse Test (F-HIT), which measures dynamic visual accuracy during passive head impulses in horizontal and vertical planes.
The primary outcome is Stroop Test Part V completion time under interference conditions. Secondary outcomes include Stroop errors and corrections, forward and backward Corsi spans, and F-HIT percent correct answers. By integrating cognitive and vestibular assessments, this study aims to provide preliminary evidence on whether intensive esports participation is associated with cognitive advantages, vestibular adaptations, or both. The findings may contribute to a better understanding of the health and performance characteristics of esports athletes and guide the development of evidence-based training strategies.
Conditions
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Study Design
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CASE_CONTROL
CROSS_SECTIONAL
Study Groups
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E-Athletes
Healthy volunteers aged 17-27 years with at least 4 years of competitive esports experience and a minimum of 20 hours per week of training. All had normal or corrected-to-normal vision, normal Montreal Cognitive Assessment (MoCA) scores, and no neurological or psychiatric disorders or neck movement limitations. Participants were adaptable to cognitive and vestibular testing.
No interventions assigned to this group
Non-Athlete Controls
Healthy volunteers aged 17-27 years with no prior competitive esports or organized sports training. All had normal or corrected-to-normal vision, normal Montreal Cognitive Assessment (MoCA) scores, and no neurological or psychiatric disorders or neck movement limitations. Participants were adaptable to cognitive and vestibular testing.
No interventions assigned to this group
Eligibility Criteria
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Inclusion Criteria
* Normal or corrected-to-normal vision
* Montreal Cognitive Assessment (MoCA) score within normal limits
* No neurological or psychiatric disorder
* No neck movement restriction
* Ability to adapt to cognitive and vestibular tests
* For e-athlete group: ≥4 years of esports experience and ≥20 hours per week of training
* For control group: No prior competitive esports or organized sports training
Exclusion Criteria
* History of dizziness within the last 3 months
* Active or diagnosed migraine with vestibular involvement
* Benign paroxysmal positional vertigo (BPPV)
* History of head trauma
* Systemic or neurological diseases affecting cognitive or vestibular function
* Visual impairments not corrected with glasses or lenses
17 Years
27 Years
ALL
Yes
Sponsors
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Medipol University Mega Hospital
UNKNOWN
Yusa Basoglu
OTHER
Responsible Party
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Yusa Basoglu
Assistant Professor of Audiology
Locations
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Istanbul Medipol University
Istanbul, BEYKOZ, Turkey (Türkiye)
Countries
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Other Identifiers
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Istanbul Medipol University
Identifier Type: OTHER
Identifier Source: secondary_id
IMU-EC-855-2021
Identifier Type: -
Identifier Source: org_study_id
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