Development and Evaluation of A Game-Based Mobile App for Increasing Physical Activity in Autistic Adults
NCT ID: NCT06566131
Last Updated: 2025-07-30
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
70 participants
INTERVENTIONAL
2024-08-29
2025-07-02
Brief Summary
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Detailed Description
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We will conduct screening interviews with an emphasis on history of diagnosis and level of intellectual functioning to verify the eligibility of prospective participants. After they consent to participate in the study, we will provide them with study materials, including an accelerometer (i.e., wristwatch), a cable charger, and study instruction sheets, via shipping or in-person meetings. Prior to baseline data collection, we will use a rubric to assess participant comfort and knowledge of study procedures. After an initial 2-3-day accelerometer familiarization period, we will start the data collection, including demographics, technology and medication use, and accelerometer-derived PA and sedentary time. From week 3, participants will start to freely use the upgraded PW app after receiving visualized step-by-step user instructions and will continue to use the app until the end of week 8 (total 6-week intervention), supported by periodic reminders and reinforcement messages based on Behavior Change Techniques. PA and sedentary time measures will be collected during four time periods: Week 1 (baseline), Week 3 (intervention start), Week 5 (mid-intervention), and Week 8 (intervention end).
Conditions
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Study Design
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NA
SINGLE_GROUP
TREATMENT
NONE
Study Groups
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PuzzleWalk (Gamified mHealth)
PuzzleWalk integrates gamification strategies and incentivization of walking behaviors to induce target behavior changes. Capitalizing on the distinctive attributes and preferences of autistic adults, PW emphasizes the advantages of visual learning while minimizing the need for undesired face-to-face social interactions. A novel feature is its conversion algorithm that translates daily step counts into playtime for "spot the difference" puzzle games, which leverages the psychological satisfactions of autonomy, relatedness, and competence.
Gamified mobile health app
Participants will receive visualized instructions about the PW use (e.g., search and download the app on App Store, navigate and understand key features, play puzzle games, and track step counts). During the 6-week intervention period, participants will receive reminders on wearing the accelerometer, using the app for potential incentives, and engaging in regular physical activities for health promotion.
Interventions
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Gamified mobile health app
Participants will receive visualized instructions about the PW use (e.g., search and download the app on App Store, navigate and understand key features, play puzzle games, and track step counts). During the 6-week intervention period, participants will receive reminders on wearing the accelerometer, using the app for potential incentives, and engaging in regular physical activities for health promotion.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* individuals diagnosed with an autism spectrum disroder by a medical professional or self-identify as neurodivergent
* individuals who have regular access to a supported smartphone (iOS 13+ operating system)
Exclusion Criteria
* individuals with orthopedic conditions that significantly interfere with independent ambulation (e.g., using a wheelchair or crutches)
18 Years
55 Years
ALL
Yes
Sponsors
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Autism Intervention Research Network on Physical Health
UNKNOWN
University of Delaware
OTHER
Responsible Party
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Daehyoung Lee, PhD
Assistant Professor
Principal Investigators
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Daehyoung Lee, PhD
Role: PRINCIPAL_INVESTIGATOR
University of Delaware
Locations
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Carpenter Sports Building
Newark, Delaware, United States
Countries
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References
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Lee D, McNulty L, Kathiravan S, Mauriello ML, Vasudevan V, Bhat A, Obrusnikova I, Suminski R. A Gamified mHealth App to Promote Physical Activity and Reduce Sedentary Behavior in Autistic Adults: Protocol for a Remotely Delivered Pilot Intervention Study. JMIR Res Protoc. 2025 Jul 22;14:e71631. doi: 10.2196/71631.
Other Identifiers
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2098388
Identifier Type: -
Identifier Source: org_study_id
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