Kinematics of Movements Provoked by an Augmented Reality App
NCT ID: NCT06516120
Last Updated: 2024-07-23
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
32 participants
OBSERVATIONAL
2023-05-13
2024-12-01
Brief Summary
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Methods: 16 healthy elderly and 16 stroke survivors participate in this study. Each participant was invited to the rehabilitation clinic for a one time measurement of 1.5 hours. During this measurement, four therapy exercises and four games on the RGS-app are performed. Each game should provoke a similar movement as one of the therapy exercises. Participants start with performing the therapy exercises for two minutes each. Thereafter they receive a video instruction on how to perform one of the games of the RGS-app, and they will play this game for 2 minutes. Thereafter the group is randomized into two conditions. The first group receives the same video instruction, while the second group receives a personalized live instruction based on the first two minutes of playing. After the new instruction, participants will play the game for two minutes again. This is repeated for all four games. Both the order of the therapy exercises and RGS-app games are randomized. During the study, participants wear Inertial Measurement Units (IMU's).
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Detailed Description
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Conditions
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Study Design
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CASE_ONLY
CROSS_SECTIONAL
Study Groups
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Healthy elderly
Group of participants who have no prior history of stroke
RGS-app
Participants use the RGS-app on a smartwatch once for 1.5 hours during the measurement. The RGS-app consists of augmented reality games to provoke upper limb movement.
Stroke survivor
Group of participants who have been through a stroke
RGS-app
Participants use the RGS-app on a smartwatch once for 1.5 hours during the measurement. The RGS-app consists of augmented reality games to provoke upper limb movement.
Interventions
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RGS-app
Participants use the RGS-app on a smartwatch once for 1.5 hours during the measurement. The RGS-app consists of augmented reality games to provoke upper limb movement.
Eligibility Criteria
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Inclusion Criteria
* Smartphone users
* Mild to moderate upper limb impairment (Medical Research Council Scale for Muscle Strength (MRC) ≥ 2)
* 60 years or older
* Smartphone users
Exclusion Criteria
* Visual impairments (which cannot be corrected with glasses)
* Upper limb impairments not caused by the stroke
* Visual impairments (which cannot be corrected with glasses)
* Upper limb impairments which can affect smartphone use
18 Years
ALL
Yes
Sponsors
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Eodyne Systems SL
INDUSTRY
Sint Maartenskliniek
OTHER
Responsible Party
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Principal Investigators
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Noël Keijsers, Prof.
Role: PRINCIPAL_INVESTIGATOR
Donders Institute for Brain, Cognition and Behavior, Radboud University
Locations
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Sint Maartenskliniek
Ubbergen, Gelderland, Netherlands
Countries
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Central Contacts
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Other Identifiers
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1103
Identifier Type: -
Identifier Source: org_study_id
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