A VR Intervention for Promoting Prosocial Behavior and Well-being in Youth

NCT ID: NCT06454851

Last Updated: 2024-06-12

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

NOT_YET_RECRUITING

Clinical Phase

NA

Total Enrollment

160 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-06-01

Study Completion Date

2025-05-31

Brief Summary

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The objective of the present project is to develop a gamified prosocial VR intervention for youth transitioning from secondary to tertiary education, and to test the effectiveness of the gamified prosocial VR intervention for promoting prosocial behavior and well-being.

Detailed Description

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Targeting youth transitioning from secondary to tertiary education, the proposed project will adopt evidence-based intervention programs that use digital technologies to promote prosocial behavior and well-being, thereby supporting better intrapersonal and interpersonal development.

The investigators aim to develop a gamified prosocial VR intervention for youth transitioning from secondary to tertiary education and to test its effectiveness through a randomized controlled trial (RCT).

Conditions

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Youth

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

DOUBLE

Participants Outcome Assessors

Study Groups

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VR Intervention group

Participants in the intervention condition will be required to complete a 4-session gamified prosocial VR intervention program, one session a week for four consecutive weeks, each session lasts around 15-20 minutes.

Group Type EXPERIMENTAL

Prosocial VR intervention

Intervention Type BEHAVIORAL

A four-week gamified prosocial VR intervention program based on literature review and relevance to the local contexts will be developed for the proposed project. The intervention will be expanded to include four weekly sessions, each lasting between 15 to 20 minutes. Each session will depict a different daily life scenario-campus, lecture hall, canteen, and library, respectively. During each session, participants will engage in a series of tasks that incorporate elements of prosocial behavior or helping actions within the scene. These tasks are designed to be more comprehensive and interactive, ensuring that participants are fully immersed in the experience for the entire duration of the session.

Waitlist control group

Participants in the waitlist condition will be asked to continue their usual activity routines before their turn to receive the intervention.

Group Type SHAM_COMPARATOR

No intervention

Intervention Type OTHER

The waitlist control group will not receive the intervention during the study.

Interventions

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Prosocial VR intervention

A four-week gamified prosocial VR intervention program based on literature review and relevance to the local contexts will be developed for the proposed project. The intervention will be expanded to include four weekly sessions, each lasting between 15 to 20 minutes. Each session will depict a different daily life scenario-campus, lecture hall, canteen, and library, respectively. During each session, participants will engage in a series of tasks that incorporate elements of prosocial behavior or helping actions within the scene. These tasks are designed to be more comprehensive and interactive, ensuring that participants are fully immersed in the experience for the entire duration of the session.

Intervention Type BEHAVIORAL

No intervention

The waitlist control group will not receive the intervention during the study.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Age 15-19
* Secondary 6 to college year 1
* Can read traditional Chinese and understand Cantonese

Exclusion Criteria

* History of photosensitive epilepsy
* Impairment of stereoscopic vision
* Balance problems
Minimum Eligible Age

15 Years

Maximum Eligible Age

19 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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The Hong Kong Polytechnic University

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Sylvia CHEN, Ph.D.

Role: PRINCIPAL_INVESTIGATOR

The Hong Kong Polytechnic University

Central Contacts

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Tao Zhang

Role: CONTACT

852-9423-3827

Other Identifiers

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HSEARS20240214005-01

Identifier Type: -

Identifier Source: org_study_id

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