A Test of Different Incentives and How Effectively They Motivate Walking Behaviour
NCT ID: NCT06395233
Last Updated: 2024-05-02
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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NOT_YET_RECRUITING
NA
300 participants
INTERVENTIONAL
2024-04-29
2024-07-29
Brief Summary
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App-users will be invited to join the study and those who consent to joining will track their walking activity for 12 weeks using the BetterPoints app. Participants will also be asked to complete a survey at the start and end of the study period to assess motivation and responsiveness to reward.
At the end of the 12 weeks intervention period, changes in minutes of walking from the start of the study to three follow up time points will be assessed and compared between groups. Total minutes of walking will also be compared between groups. Differences in reported levels of autonomous motivation will be assessed between the start and end of the study and between groups.
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Detailed Description
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Two types of incentive used in apps are assured rewards that are earned per step/minute of physical activity, and lottery incentives, where activity is rewarded with more entries to prize draws. Whether assured or won in a lottery, rewards are in the form of a digital currency that can then be redeemed for shopping vouchers or donated to charity.
The cost of giving out assured rewards is dependent upon the number of users and their level of activity. With lottery-based approaches, costs can be fixed. That is, the prize(s) in the lottery are fixed regardless of the number of users and their activity. However, this means the expected win per user per activity falls with more users and users being more active. The evidence comparing lottery-based incentives is limited. Patel and colleagues compared different lottery conditions over 13 weeks and found that a combined approach offering an 18% chance of winning $5 and 1% chance of winning $50, was more effective than a high frequency-low pay out or jackpot. No research could be found that directly compared lottery-based approaches with assured incentives. This is the gap which the current trial aims to fill.
The present study aims to assess the efficacy of an assured vs lottery vs combined incentive in fostering physical activity. Insights from the study could help develop scalable, cost-effective interventions to improve public health outcomes.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
DOUBLE
Study Groups
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Group one: Assured Incentives
Group 1: Assured (Points only): Participants will be able to earn 10 points for each 10 minutes of walking. Every minute will count, the participant does not have to walk for 10 consecutive minutes to receive the points. Once a person has accumulated 10 minutes of walking exercise, their points will be awarded. This will be capped at 40 points per day, i.e. the participant can earn 10 BetterPoints up to four times a day by doing 40 minutes of walking.
BetterPoints App
The BetterPoints app is a smartphone application that uses incentives and gamification to motivate physical activity.
Group 2: Non Assured Incentives
Group 2: Non-Assured (Lottery tickets only): Participants will be able to earn one lottery ticket for each 10 minutes of walking. This is accrued and awarded in the same way as the points condition. It is capped at four tickets per day.
BetterPoints App
The BetterPoints app is a smartphone application that uses incentives and gamification to motivate physical activity.
Group 3: Combined
Group 3: Combined (Combined points/tickets): Participants in group 3 will be able to earn 5 points and one lottery ticket for 10 minutes of walking. The daily lottery in this condition will be for 500 BetterPoints (rather than 1000 BetterPoints in group 2) and therefore each ticket will have an expected value (EV) of 5 BetterPoints. Participants will be able to earn points and tickets in this way for up to 40 minutes of walking per day.
BetterPoints App
The BetterPoints app is a smartphone application that uses incentives and gamification to motivate physical activity.
Interventions
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BetterPoints App
The BetterPoints app is a smartphone application that uses incentives and gamification to motivate physical activity.
Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
18 Years
ALL
Yes
Sponsors
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University College, London
OTHER
Responsible Party
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Principal Investigators
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Hannah McCarthy, MA
Role: PRINCIPAL_INVESTIGATOR
University College, London
Central Contacts
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Other Identifiers
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18-IHIREC
Identifier Type: -
Identifier Source: org_study_id
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