Decrease Trauma-related Shame With Virtual Reality: The Effectiveness of SHINE-VR
NCT ID: NCT06384508
Last Updated: 2025-12-15
Study Results
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Basic Information
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COMPLETED
NA
6 participants
INTERVENTIONAL
2025-02-03
2025-05-19
Brief Summary
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To our knowledge, there is no intervention specifically tackling trauma-related shame in adolescents. Virtual Reality (VR) is a promising tool for such an intervention. Findings suggest that including VR in a treatment results in high treatment satisfaction and that it is highly motivating for its users, which is a crucial component for treatment success.
The goal of this study is to test the effectiveness of a short-term VR shame intervention (SHINE-VR) for adolescents suffering from PTSD after having experienced sexual abuse. The primary objectives of this study to assess the effect of SHINE-VR on trauma-related shame, self-compassion, and PTSD symptom reduction, to investigate whether treatment motivation, an increase in self-compassion, and a decrease in trauma-related shame are associated with PTSD symptom reduction.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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SHINE-VR Baseline 1 week
Participants will receive SHINE-VR additionally to regular trauma treatment. The baseline phase starts after trauma processing, e.g. after module 6 of TF-CBT or processing of the traumatic event with EMDR.
This group has a one week baseline, 3 weeks intervention, and 2 week follow-up phase.
SHINE-VR
The SHINE-VR takes place after trauma processing, e.g. after module 6 of TF-CBT or processing of the traumatic event with EMDR, and is followed by the rest of the regular treatment. SHINE-VR consists of the following 3 VR sessions à 45min:
* Introduction: getting acquainted with VR, playing a VR game developed for the feasibility study (Krupljanin et al., in preparation), receiving psychoeducation about seeking help.
* Shame: virtual group therapy setting, psychoeducation about shame, virtual peers sharing thoughts of shame and their learnings/positive affirmations.
* Self-compassion: practicing self-compassion using an immersive perspective-changing task in VR.
SHINE-VR Baseline 2 weeks
Participants will receive SHINE-VR additionally to regular trauma treatment. The baseline phase starts after trauma processing, e.g. after module 6 of TF-CBT or processing of the traumatic event with EMDR.
This group has a two week baseline, 3 weeks intervention, and a 1 week follow-up phase.
SHINE-VR
The SHINE-VR takes place after trauma processing, e.g. after module 6 of TF-CBT or processing of the traumatic event with EMDR, and is followed by the rest of the regular treatment. SHINE-VR consists of the following 3 VR sessions à 45min:
* Introduction: getting acquainted with VR, playing a VR game developed for the feasibility study (Krupljanin et al., in preparation), receiving psychoeducation about seeking help.
* Shame: virtual group therapy setting, psychoeducation about shame, virtual peers sharing thoughts of shame and their learnings/positive affirmations.
* Self-compassion: practicing self-compassion using an immersive perspective-changing task in VR.
Interventions
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SHINE-VR
The SHINE-VR takes place after trauma processing, e.g. after module 6 of TF-CBT or processing of the traumatic event with EMDR, and is followed by the rest of the regular treatment. SHINE-VR consists of the following 3 VR sessions à 45min:
* Introduction: getting acquainted with VR, playing a VR game developed for the feasibility study (Krupljanin et al., in preparation), receiving psychoeducation about seeking help.
* Shame: virtual group therapy setting, psychoeducation about shame, virtual peers sharing thoughts of shame and their learnings/positive affirmations.
* Self-compassion: practicing self-compassion using an immersive perspective-changing task in VR.
Eligibility Criteria
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Inclusion Criteria
* Interpersonal trauma (sexual abuse); in case of multiple traumas the main trauma should be sexual abuse
* Indication for PTSD treatment
* Getting trauma treatment as usual
* Adequate command of the Dutch language
Exclusion Criteria
* Epilepsy
12 Years
17 Years
ALL
No
Sponsors
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University of Amsterdam
OTHER
Universiteit Leiden
OTHER
Responsible Party
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Carlijn Bergwerff
Associate Professor
Locations
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GGZ Delfland
The Hague, Haaglanden, Netherlands
iMindU Practice for Child, Adolescent and Adult Psychiatry
Leiden, South Holland, Netherlands
LEVVEL
Amsterdam, , Netherlands
Kenter Jeugdhulp
Haarlem, , Netherlands
LUMC Curium
Oegstgeest, , Netherlands
Countries
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References
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Aakvaag HF, Thoresen S, Wentzel-Larsen T, Dyb G, Roysamb E, Olff M. Broken and guilty since it happened: A population study of trauma-related shame and guilt after violence and sexual abuse. J Affect Disord. 2016 Nov 1;204:16-23. doi: 10.1016/j.jad.2016.06.004. Epub 2016 Jun 11.
Neff KD, Bluth K, Toth-Kiraly I, Davidson O, Knox MC, Williamson Z, Costigan A. Development and Validation of the Self-Compassion Scale for Youth. J Pers Assess. 2021 Jan-Feb;103(1):92-105. doi: 10.1080/00223891.2020.1729774. Epub 2020 Mar 3.
Sachser C, Berliner L, Risch E, Rosner R, Birkeland MS, Eilers R, Hafstad GS, Pfeiffer E, Plener PL, Jensen TK. The child and Adolescent Trauma Screen 2 (CATS-2) - validation of an instrument to measure DSM-5 and ICD-11 PTSD and complex PTSD in children and adolescents. Eur J Psychotraumatol. 2022 Aug 1;13(2):2105580. doi: 10.1080/20008066.2022.2105580. eCollection 2022.
Drieschner KH, Boomsma A. Validation of the Treatment Motivation Scales for Forensic outpatient treatment (TMS-F). Assessment. 2008 Jun;15(2):242-55. doi: 10.1177/1073191107311651. Epub 2008 Feb 1.
Other Identifiers
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NL83340.058.23
Identifier Type: -
Identifier Source: org_study_id
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