The Impact of Virtual Reality and Kaleidoscope in Children During Vaccination
NCT ID: NCT06112600
Last Updated: 2023-11-01
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
126 participants
INTERVENTIONAL
2021-09-15
2023-06-30
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
SUPPORTIVE_CARE
NONE
Study Groups
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Control Group
No attention-diverting method was applied to the children in this group and routine vaccination was administered.
No interventions assigned to this group
Virtual Reality group
The VR group received a VR application using the Oculus Quest 2 while being vaccinated.
VR
Virtual reality glasses were used as a distraction method for children during vaccination.
Kaleidoscope group
In the Kaleidoscope group, children were given a kaleidoscope toy while being vaccinated.
Kaleidoscope
Kaleidoscope toys were used as a distraction method for children during vaccination.
Interventions
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VR
Virtual reality glasses were used as a distraction method for children during vaccination.
Kaleidoscope
Kaleidoscope toys were used as a distraction method for children during vaccination.
Eligibility Criteria
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Inclusion Criteria
* being conscious (with the ability to communicate).
Exclusion Criteria
* Having a visual problem
* Having mental or physical disabilities
* Taking any analgesics, sedatives, or anticonvulsants in the past 24 hours
* Having chronic or life-threatening disease
* Refusing the VR or kaleidoscope intervention during vaccine injection.
48 Months
48 Months
ALL
No
Sponsors
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Ege University
OTHER
Responsible Party
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Merve Gümüş
Research Assistant Dr.
Locations
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Ege University
Izmir, Bornova, Turkey (Türkiye)
Countries
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Other Identifiers
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E-79593712-799
Identifier Type: -
Identifier Source: org_study_id
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