The Effect of Telerehabilitation-Based Structured Exercise Program in Video Game-Addicted Adults

NCT ID: NCT06079489

Last Updated: 2023-10-12

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

44 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-02-01

Study Completion Date

2023-10-01

Brief Summary

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The increasing use of computers and mobile devices due to advancing technology has brought with it some negative consequences such as video game addiction. Research has shown that playing video games for too long can lead to a number of acute and chronic serious musculoskeletal problems that can negatively affect health. The aim of the present study is to investigate the effect of telerehabilitation-based structured exercise program in video game-addicted adults and compare these effects with the effect of brochure-based exercise. Postural assessments, pain assessments, fine motor skill assessments, grip strength measurements, and reaction time assessments were performed. All assessments were repeated before and after the 8-week program for both groups. Participants in the EG were given a telerehabilitation-based structured exercise program for an average of 40 minutes three days a week for 8 weeks. Participants in the CG were given brochure-based exercises three days a week for 8 weeks.

Detailed Description

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Conditions

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Video Game Addiction

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

DOUBLE

Participants Outcome Assessors

Study Groups

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Control Group

Participants were advised to repeat the brochure-based exercises 3 days a week for 8 weeks. Correct sitting and standing positions and ergonomic materials were also explained in detail. Participants' adherence to the exercise program was tracked by an exercise diary.

Group Type ACTIVE_COMPARATOR

Brochure-Based Exercise Program

Intervention Type OTHER

Simple posture exercises

Experimental Group

Progressive physical fitness and posture exercises were given via telerehabilitation 3 days a week for 8 weeks. Specific exercises for upper extremities, lower extremities, neck, trunk and lower back were selected and progressed by changing the frequency, duration and variety within the program. All exercises were performed under the supervision of a physiotherapist during video conference calls lasting an average of 40 minutes. Correct sitting and standing positions and ergonomic materials were also explained in detail. Participants' adherence to the exercise program was tracked by an exercise diary.

Group Type EXPERIMENTAL

Telerehabilitation-Based Structured Exercise Program

Intervention Type OTHER

Progressive physical fitness and posture exercises

Interventions

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Brochure-Based Exercise Program

Simple posture exercises

Intervention Type OTHER

Telerehabilitation-Based Structured Exercise Program

Progressive physical fitness and posture exercises

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Being between 18-40 years old
* Having a score of ≥30 on the Game Addiction Inventory for Adults (GAIA)
* Volunteering to participate in the study
* Having high-speed internet, a camera, and a microphone

Exclusion Criteria

* Having a neurological/orthopedic condition that would prevent exercise
* Having a cognitive impairment
* Having a vision or hearing loss
Minimum Eligible Age

18 Years

Maximum Eligible Age

40 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Biruni University

OTHER

Sponsor Role lead

Responsible Party

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Hikmet Ucgun

Assistant Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Biruni University

Istanbul, , Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

Other Identifiers

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buhucgun03

Identifier Type: -

Identifier Source: org_study_id

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