Evaluation of Prototype for Simulation for Environmental Exposure Education (SE3)
NCT ID: NCT05875467
Last Updated: 2025-03-12
Study Results
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View full resultsBasic Information
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COMPLETED
EARLY_PHASE1
50 participants
INTERVENTIONAL
2023-05-30
2023-07-03
Brief Summary
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* Does playing the game increase knowledge about environmental health?
* Does playing the game improve environmental health literacy?
* Does playing the game increase interest and confidence in science?
Participants will be asked to:
* Take a survey at the beginning of the study
* Play the game for a minimum of 50 minutes
* Take a survey at the end of the study
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Detailed Description
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Participants will be middle school youth, typically ages 11-15, who are currently enrolled in middle school. Participants are being recruited by the projects education advisor (CA) and youth community board members (MI).
Investigators will conduct an evaluation with 45 middle school age participants from communities disproportionately impacted by environmental risk. The goal is to test the usability and playability of the prototype and assess the games impact on outcomes. The participant will complete a short online pre-test assessment (environmental health knowledge), participate in either a 50 play session or a week long play period logging a minimum of 50 minutes. At the end of the play period the participant will complete a short post-test with similar questions to the pre-test plus additional questions about their usage, satisfaction with, and enjoyment of the game. During independent game use, the app will collect metrics on usage, player performance, and conditional knowledge including the ability to apply concepts in context. Participants will each receive a $100 gift card.
Conditions
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Study Design
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NA
SINGLE_GROUP
BASIC_SCIENCE
NONE
Study Groups
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Single Arm, Intervention with SE3 Game
This is a single arm study. This arm will receive the intervention. This intervention is a prototype of online game, about 50 minutes in duration. The online game provides gameplay that allows the user, with a gameplay narrative, to identify and remove sources of environmental hazards in the home environment. Participants play the prototype game for about 50 minutes at which time the intervention is complete.
SE3 Game
A prototype online game designed to increase environmental health literacy
Interventions
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SE3 Game
A prototype online game designed to increase environmental health literacy
Eligibility Criteria
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Inclusion Criteria
* Ability to use a mobile tablet.
* Have access to wifi in location of intervention implementation.
* Reside in the geographic areas of implementation: California, Michigan, Florida
Exclusion Criteria
11 Years
15 Years
ALL
Yes
Sponsors
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National Institute of Environmental Health Sciences (NIEHS)
NIH
dfusion Inc
INDUSTRY
Responsible Party
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Principal Investigators
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Tamara Kuhn, MA
Role: PRINCIPAL_INVESTIGATOR
dfusion Inc
Locations
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Monroe Middle School
San Jose, California, United States
Virtual Study
Scotts Valley, California, United States
Countries
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Provided Documents
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Document Type: Study Protocol and Statistical Analysis Plan
Other Identifiers
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R43ES024563
Identifier Type: -
Identifier Source: org_study_id
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